Civic Duty

This becomes kinda decent after your second ready on a turn. Still +2 THW per 2ER is bad, if it werent because you can store the effect in the field for later turns. Therefore, it becomes a wild +1 bonus for when you need to score a clear for things like Making an Entrance.

At the third hero ready, its on the average +3 THW per 2ER.

Problem is, there are quite few heroes and cards that can reliably ready enough to collect 2-3 readies for this card. And it has to compete with other better alternatives that does not lock your hero's basic action (like Surveillance Team or Beat Cop)

matchet · 239
Unleash Nova Force

So, you paid 2ER for this card's effect. Lets say you did it with Supernova Helmet so it technnicaly becomes 1ER (the card in hand by itself).

Now, we must assume that it was played because you have at least one secured minion or shcheme to be defeated. your base ATK/THW is 1, meaning you have problems to do that without the help of other cards like Heroic Intuition or Pot Shot.

In the end, you need a big amount of preparation, right cards in hand and enemies/schemes in the right moment, for the most iconic card of Nova, to become quite powerful as it seems. And even if so, you will be probably depending on what you draw with it, to continue doing not-so-powerful actions as expected

matchet · 239
Are you saying this isn't good? This card is incredible, and a Nova deck should be trying to play and trigger it as often as possible. You can always clear the main scheme to break even, a single minion or side scheme makes this positive value, and the sky is the limit after that. Be sure to play player side schemes, One Way or Another, Face the Past, and similar to help it pop off — Stretch22 · 1858
Yeah not only is this card insanely good, it's one of the most fun and unique cards to deckbuild around in the whole game. Using this in Leadership with White Wolf is so much fun. — Jvenom23 · 21
Practiced Plan

This is an amazing card for Falcon.

The reason why is because Falcon’s “Aerial Evacuation” and “Draw Their Fire” cards can be recurred immediately after use(they have the Preparation keyword).

One thing I didn’t realize while playing Falcon is that “Draw Their Fire” allows you unlimited defenses without exhausting for the entire round:

Sick!

So even IF your buddy has the villain with 3 minions engaged with them…Falcon can defend unlimited times without exhausting that round—and then do it again for himself!

Cards like Cap’s Shield and Vibranium Weave pump his defense up to a 4—so that is going to go a LONG way on a minion heavy turn like previously mentioned. Expect me to be running all 3 copies of this in any Falcon deck.

lightninlad · 30
Snowguard

Raising awareness for at (2) Counters she has 3 THW and AERIAL trait, which leads to immortality as long as you have Wingman attached to Hugin & Munin or Vivian. Put the ice in the cake by Inspiring her. Congratulations, your aerial and immortal 4-THWarter is ready for the rest of the game!

Do you miss the occupied ally slot by the wingman? Try The Triskelion.

matchet · 239
"I Can Do This All Day"

This card feels very underwhelming in solo. However, it's a MASSIVE defense option for higher count games. The card redirects a villain attack, regardless if your hero is ready and that is absolutely amazing. Imagine this scenario in a 3-player game:

The defending player is first. They can either defend for themselves, or take a hit and hopefully defend for the second player in the round. They can use various ready-effects, some of which conditional and risky, such as Desperate Defense. Now enter "I Can Do This All Day". They can just play it at any time they desire, with full control over redirecting the attack and taking advantage of their DEF, all the while not having to be ready for this to occur. Normally, you could only do this with Preemptive Strike.

The card is zero effort required to take full advantage of your DEF stat. It literally reads "take an attack and reduce the damage by your DEF (which should be at least 3-5 in Protection)". No perfect defense required, player order doesn't matter, just pure defense for those who take the role seriously and buff their stat. A ready effect without the ready effect, for the purposes of defending.

It's an amazing deal for defending heroes in high player count games and probably an insignificant card for those playing solo.

MarTom · 15