There isnt rare to reach 4, even 5 (or more) DEF on a Protection-deck Hero Then you have a party wide mitigation of 4-6+ dmg per 1ER.
Thats incredibly efficient by its own, plus other singularities:
- Its NOT a defense, you wouldnt be declared as the defender (cant do retaliation damage, does not trigger Unflappable or alike)
- Its an interrupt that happens after knowing the amount of damage done, which prevents wastes and also loved by Ghost Spider (Hero)
- Does not need you to exhaust but still reduces the damge by your DEF. This is usually as good (or even better than) Expert Defense
- Can be targeted on anyone but yourself, opening for new exploitations:
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- Groot safely heals
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- Warpath can be safely triggered, allowing you to constantly play events like Hard Knocks and trigger Change of Fortune. On Solo, just exhaust warpath to defend you, then play Stronger Together keep him safe.