Longshot

Quite more valuable in multiplayer games with Falcon (Hero), or in S.H.I.E.L.D. decks with Global Logistics... perhaps too much building around to exploit his capacity, but who knows; If a villain or their encounters have problematic and bulky non-elite minions, then he may worth the high cost...

matchet · 243
Team-Building Exercise

An outstanding support for some heroes, Falcon, Iceman, Phoenix and Angel each have at least 9 cards in their hero kits that Team-Building Exercise can reduce, before you even consider adding additional cards that share a trait.

Aerial and Psionic are traits that work very well with TBE, but tribal themed decks can also get a ton of value out of the card when you factor both the key allies and supports that share those traits.

Jvenom23 · 23
As a bonus, because its an hero action, you can play maria hill (leadership ally) with your s.h.i.e.l.d hero, on other player's turn. That ensures her being played at the beggining of the round (for maximum draw efficiency) — matchet · 243
Squirrel Girl

Very strong dependable card. 3 ER to get 1 damage to the villain + any minions, 1 thw or 1 atk, and then chump block. Also, Squirrel Girl can be a cheap good card for Earth's Mightiest Heroes or Strength In Numbers. Very strong against Ultron.

Rating: high B (S-D)

tunicv · 892
It reads: chip the tough on enemies, thwart by 1 and block a villain's attack — matchet · 243
Coup de Grâce

To be combined with Air Cover (a tech), fishing Suppressing Fire from even the discard.

You will have a damage-free defeat of any non-ELITE minion in board (not necessarily the one who triggered the Air Cover).

  • Unleash Nova Force, as any other things interacting with defeating enemies, can get certain extra benefit from it.

Its still kinda much conditional; it will have hard times finding valid targets in non-specific scenarios or with non-upgrade specific heroes (like Cyclops (Hero)), or even if your Air Cover is offline by the time you draw this card.

matchet · 243
S.H.I.E.L.D. Sidearm

3 damage for 2 ER leaves a little to be desired, especially on a delay, but by coming in three increments of 1 damage, you can spread that damage around with perfect efficiency or remove tough statuses without wasting too much damage. This is also a Weapon that can be exhausted to Mean Swing and Firepower without wasting value. In general, the Sidearm should be attached to your hero to ensure all ammo gets used, but it can be attached to an ally. Few S.H.I.E.L.D. allies can attack three times and still be able to block, though. Deathlok isn't too strong on his own, but he is a decent way to get Sidearm into play for the Firepower deck. S.H.I.E.L.D Sidearm isn't busted or anything, but it's a nice way to increase damage output and improve quality of life for any basic attacking S.H.I.E.L.D. hero

Stretch22 · 1905
Yep, the SHIELD req is very restrictive and probl wont worth the SHIELD deputy by its own. Maria Hill can overcome that requirement — matchet · 243