It Ain't Over...

This card is hands-down my favorite design in the game. The rules of Marvel Champions dictate that adding acceleration tokens increases the total threat you accumulate throughout the game, thus decreasing the room between the threat floor and the threat ceiling. "It Ain't Over...", in classic Deadpool style, breaks all the rules by actually increasing the threat cap the more acceleration tokens get added. Mechanically, it gives Deadpool a cushion to fall back on in case he gets mirked too many times. Thematically, it represents Deadpool's ignorance of how much stress he causes everyone else just by existing in the same space as them. When the Deadpool player (usually me) hitches this card up to the main scheme and starts getting in character, it never fails to put a smile on my face.

SP_Rocks · 10
Band Together

This card has the potential to be totally dead and useless... however, certain heroes can make excellent use out of it even in its "dead" state when you have no cards in hand and it is a zero resource card.

Captain America requires a discard to use "I Can Do This All Day", making this a great card in a Captain America deck when he has no allies out but letting him act twice.

Alpha Flight Station is also a great card fueling a discard effect so that Carol can cycle her deck.

Adam Warlock can use it for his personal game text as well.

Finally, it can satisfy discard requirements for:

Wonder Man, using his good ATK score. SP//DR Command, for the card draw. and... Spiritual Meditation, if you make a Mystic Leadership deck, probably with Summoning Spell because you thought (correctly) that it looked cool.

Soulfire · 23
Feral

Feral is a pretty underwhelming ally overall but has a little value in a Digging Deep + White Fox deck or Domino. We'd expect a cost of 3 for a 2 THW, 2 ATK, 3 HP ally, so is the Response ability worth the extra cost of 4? On efficiency, it checks out since she'll do 2 extra damage at worst for 1 more resource, but that extra damage can only go the villain, which is a big downside. I won't be throwing Feral into a deck for value alone, but as a combo piece she is acceptable.

Stretch22 · 443
Multitasking

This card is really good with Ms. Marvel. With her kit she can generate a wild resource for an event. Adding on top of that Shrink, this makes for a very cheap threat removal tool. Especially useful in multiplayer where multiple Schemes are often in play.

LEKO · 22
Marvel Girl

Rachel is my absolute favorite Marvel character and it is a shame she gets next to zero representation in most games. She is in Marvel Champions as this Ally card and she's..... fine. She is not great, but she's also not awful. The statline is acceptable for a double 2 thwart into a block. Where she shines, however, are her traits. Being X-MEN and PSIONIC allows her to get you value from cards like Training cards and Cerebro and she benefits from both. She's also a solid choice in a Cyclops deck, where she can help her adopted Dad handle threat and attack minions he's targeted with Tactic cards.

If she didn't have her traits I'd rate her a solid C, but with them I think she can comfortably call herself a B Student at the school.

Soulfire · 23