New Recruits

Indra is broken. Bling! is a non-protection locked Armor. The rest are ok. Problem is that your teammates cant refuse them, so they may become a deck burden for non xmen players. Hence, the niche problem of this otherwise good player side scheme.

matchet · 284
Subdue

As an interrupt, Ghost Spider (Hero) would love it in a multiplayer environment. She can exhaust for a first attack, then prevent 3 damage for the 2nd attack, and even exhaust herself for a 3rd attack if necessary. All that is enabled with a single 2ER event trick that can also trigger her Web-Bracelet as usual.

matchet · 284
Making an Entrance

Restrained Phoenix with Heroic Intuition, Surveillance Specialist, Heroic Conditioning and this card could thwart 8 scheme with a single basic. Bump it up to 9 if you're willing to go for the Symbiote Suit, and combo it with Overwatch for best results!

Alatreon · 137
Secret Agent

One of the best 'Hero Ability on an Upgrade' type cards in the game.

You need to appreciate just how absurdly powerful Secret Agent is. It is a better hero ability on a card. Remember, a point of threat removal > a point of damage, generally speaking. Not even taking into consideration that the removed threat is added to the suit form upgrade which can then generate even moar value.

Put it another way. If you can trigger 2 PREPARATION cards in a round - very much achievable especially with Practiced Plan - it is basically the same as generating a 'free' thwart activation with Maria Hill. Except even better because you can split the 2 points of threat removal on 2 schemes.

What makes Secret Agent even better is that you don't need to hard mulligan for it - Fury has other higher priority cards to get into play like Fury's Flying Car and Fury's Watch. In fact, drawing Secret Agent in your opening hand might not be the best. The ideal playstyle is to set-up a bunch of PREPARATION cards and have them sit there until you play Secret Agent, and then you start firing off each of your PREPARATION cards for immense value.

I have heard people saying Secret Agent isn't that good, but people need to wake up and start leaning into this card more, because it is insanely good. By mid to late game, I don't even need to thwart anymore and I typically play Aggression.

Drakow · 276
Intelligence Analysis

The best encounter card negation in the entire game.

1) It is a 0 cost card. 2) You can set it in advance and trigger it when you need to. 3) Preparation Synergies particularly with Practiced Plan.

Sure, Spider-Ham can negate any encounter card rather than only Treacheries, but most of the time, you want to be stopping Treacheries, they are the game enders really. Spider-ham and most other Encounter Card negatations are events and therefore have to be drawn at the right time, or held onto, reducing the overall efficiency of each turn the card is held onto for.

Intelligence Analysis only really fails when you have no threat on your suit form upgrade - particularly if you get combo'd with Discovered when having multiple encounter cards to resolve.

Drakow · 276