Pinned Down

In my opinion, the best aspect card in the game. I don't like to call cards staples, but this fits in nearly any deck. And even if you have a perfectly fine 40 card deck and you play a scenario with a few 2 ATK non-guard Minions with a nasty when defeated effect or something like that coughthanos, tower defense,cough, you can just throw this card in and it will help a lot. Even if it just saves you a basic attack for 2, it's still practically 2 damage for 1 ER, and perfectly on curve. I also love it for Tigra to just collect the minions and keep them shut down. Hunted even ignores guard, so the weak, guard minions that are nearly in every scenario can be targeted. But it's situational and not an energy resource for the protection cards that want one. It can happen, that there is no target or just a 4 ATK minion, that you would still need to kill.

I still think Maria Hill is stronger. The problem with this card is against scenarios with few minions it can often be a dead card. Still pretty strong though. — serve_the_shark · 893
which you said — serve_the_shark · 893
Lady Sif

Possibly one of the worst identity-specific allies in the game, together with War Machine and Diamondback. Absurdly expensive, especially for a hero with a hand limit of 4 and a desperate need for resources to pay his powerful identity-specific events. Her Response is... okay, I guess, allowing Thor to make another basic attack, or to recover from Odin's Anger, but nothing I'm swooning over. In over a dozen games with Thor, I haven't been able to use her once.

My final verdict: Lady Sif, I want a divorce.

(either that, or I'm house-ruling her a cost of 3)

Michebugio · 21
I think War Machine gets the distinction of worst identity-specific ally pretty easily for me, but yeah, Sif is pretty bad, mostly just because of the 4 cost, at 3 she'd actually be decent. I think Nova Prime is worse than Sif, and Diamondback is actually very strong if you use her only for her action, she very often hits on 4 aoe damage over two turns, which is nothing to sneeze at. I don't think any ally that costs 2 can be considered for worst. — Jvenom23 · 25
I usually hate all effects that make you discard cards from your deck, but yeah, I was probably too harsh on Diamondback, if only because of her low cost. — Michebugio · 21
I agree, 3 cost would make her so much more versatile and stronger. — serve_the_shark · 893
Blast of Wind

In a handful of scenarios there is more than one Villain. Carefully read these scenarios rules. In many cases (example The Wreaking Crew), there a clear statement: "Card that target the Villain, targets the Active Villain, not all Villains in play".

LEKO · 41
Get Over Here!

Virtually useless in solo (shame: if there wasn't a rule that prevents you from re-engaging a minion you've already engaged, it could have been an interesting strategy for Thor and/or decks running the recent Aggressive Stance), but I would almost always include it in an Aggression Thor deck when multiplayer (I guess it's no coincidence that Thor is in the picture...).

I hope they'll eventually change that re-engagement ruling. This card is the exact reason why it doesn't seem unbalanced to me to allow heroes to re-engage a minion they've already engaged, as it only fits niche - and frankly far from op - strategies (see above; I can also think of Lie in Wait and Patriot).

Michebugio · 21
Engaging a minion you’ve already engaged makes the same amount of sense as defeating a minion you’ve already defeated — erikw1984 · 29
According to the same principle, engaging an enemy already engaged with someone else would be like defeating an enemy already defeated by someone else. But you can do that. You can rationalize re-engaging the same enemy simply by imagining that you briefly disengage right before. — Michebugio · 21
No it wouldn’t? Engaging an enemy currently engaged with another player implies is still alive. My point is there’s no concept of “disengaging” in this game — erikw1984 · 29
Heck let’s just house rule that necromancy exists in game so we can resurrect and redefeat enemies too while we’re at it — erikw1984 · 29
I understand your point but you're missing mine. I used your own analogy to show you that it doesn't really apply here. "Engaged" is NOT a definitive state like "defeated": it can change, as once a minion is engaged, it CAN be re-engaged, only by another player (who uses this card). So actually a concept of "disengaging" DOES exist in this game: it's when someone else engages a minion previously engaged with you. — Michebugio · 21