
Would have been great adding some traits that could allow reducing cost or other things. At least for Phoenix having 'PSIONIC' would be beneficial. I don't know for Cyclops which would help, as 'TACTIC's are Upgrades and not Events.
Would have been great adding some traits that could allow reducing cost or other things. At least for Phoenix having 'PSIONIC' would be beneficial. I don't know for Cyclops which would help, as 'TACTIC's are Upgrades and not Events.
My favorite usage of this card is pairing with a Mystic Hero running Summoning Spell. Feels much better only having to pay 2 resources to play him. If you do choose to play him normally for 4 it will be with the intent to grab Summoning Spell and cheat out another better ally for 2 cost again.
This came in Jubilee's pack, but it feels much more like a Magneto card. It works with Children of the Atom, and it's arguably better than Magneto's leadership cards. Plus it's another card that works better in multiplayer. For 3-cost, you get to:
thwart or attack with two allies,
reuse their "when revealed" effects,
completely heal them,
thwart or attack with those allies again.
Another new Voltron target since he doesn’t take consequential damage when he attacks. As with all Voltron strategies White Wolf will be better in multiplayer where other players can attach upgrades to him as well. Putting 1 threat on the main scheme is also a much bigger problem in Solo and the risk his Response poses will gradually diminish as player count increases.
one thing that people forget about this card is... ally limit. my own decks tend to swarm the field and use every possible slot but this ally can be used to either help a fellow player in need or just be like your 5th-6th ally because you use a space that your teammate isnt using atm - usually agression or protection decks are not that high on allies so they leave slots which this one can use. profit!