Regenerative Longevity

This card is fantastic, particularly when you are leaning into the Honey Badger 'repeated readying' approach.

For the most part, X-23 can heal to an incredible degree, but this card lets you use her claws without consequence, and also prep Honey Badger for another two 'readies'.

I understand why they only included two of these, because three would have made the late-game a cake-walk for X-23.

MacGhille · 207
Claw Mastery

Holy crap.

First of all, let's acknowledge that Honey Badger is almost always going to be in play thanks to Sisterhood.

Next, we should appreciate that +2 ATK generally works out to at least 4 damage with X-23 due to her kit's ability to ready her repeatedly. There's a reason you can only use one of these per round, am I right?

Imagine you are paying a leadership deck and can buff/ready Honey Badger so she can trigger at least two 'readies' for X-23. Then you play Go All Out. That is a remarkable round, before we even add in other potential buffs.

Love this card.

Though I might have wanted one less in her kit, since you can only use one per round.

MacGhille · 207
Animal Instinct

This is beautiful.

X-23 has several ways to enhance her ATK stat, so allowing her to plow those bonuses into a Thwart is amazing. Particularly since she can easily ready and perform a basic action a second time.

My only disappointment is that it only works for a single Thwart action. But if they hadn't imposed that restriction, she could easily remove all of the threat from the table in a single round. (See Honey Badger)

Still a wonderful card given the bonuses her other upgrades confer.

MacGhille · 207
Honey Badger

What an incredible ally.

It reminds me of the time when everyone went crazy making decks with Spider-Woman that were really all about capitalizing on her Captain Marvel ally. Those were fun, but they made Spider-Woman feel like an extra in her own movie, which was wild, since Spider-Woman had so many amazing possibilities.

With Honey Badger, we have an ally with a powerful benefit that requires specific deck-building to exploit.

Her stats are, frankly, lackluster. But this is because her ability is so dramatically powerful that they couldn't make her any stronger.

Why? Well, readying X-23 is a huge benefit by itself. Then you have to acknowledge that X-23 can ready herself through damage once a turn. That's 2 chances to use her basic abilities.

But Honey Badger can only ready her once before she dies, right? Sure. Unless you give her a Reinforced Suit or Danger Room Training or Team Training or Uncanny X-Men or X-Force Recruit...you see where this is going?

There are a wealth of buffs for Honey Badger in Leadership and Basic that can significantly prolong her life. And since she has no 'once per phase' restriction, you can really abuse her ability.

Hands down, my favorite Hero deck ally. After Wong, but let's not go there right now.

MacGhille · 207
Repurpose

This card is insanely good in either heroes with a lot of tech - Rocket Raccoon and Iron Man and for heroes with lots of ready Quicksilver, Peni Parker (came in this pack), Star-Lord,Venom and Colossus for instance. For those heroes without the tech, you build around their deck with the tech. Then it's a matter of timing to get the tech set up for repurpose and some ready actions to turn into some ridiculous turns.

Yes, it's a situational card that you have to build for, but it's fun.

DoxaLogos · 218