Aunt May & Uncle Ben

This can be a bit perilous to use carelessly before you have other important upgrades set-up (like Limitless Stamina, Training, etc), but is still often worth turning sideways any chance you get. Its value only improves when you've burned through your whole deck once, as the odds of finding future identity specific cards (basically just All Systems, Go) increase dramatically. For a hero whose most notable downside is "a struggle with card draw", discarding cards (and adding the ones you actually care about to hand) is significantly better than you would think.

magpi · 1
George Stacy

Counterpoint: George Stacy sucks. You should be using all of the cards in your hand every turn. Every turn you do that, George Stacy does nothing. If you end up with one card left in your hand that isn't an event, George Stacy does nothing. Maybe it's just the kind of deck I play, but I've had that card sit there after being played on turn 1 without using it once. I think it really depends on your deck. With the deck I play, it's a D. A card you are forced to put in your deck that can be totally useless in some decks can't by definition be an S card.

nerman8r · 25
It's a card that costs 1 and lets you store a good event to use at the exact moment you need it as opposed to just playing cards because you have to be "efficient", I can't imagine a hero that wouldn't want to be able to store their big attack or their big defend card for when they need it most. Maybe it's not an "S" but it's a cheap outstanding support — Jvenom23 · 14
You have a 5-card hand in hero form. You attack, play Ghost Kick, draw from a Web-Bracelet, and now have 3 cards. You attack again, play Phantom Flip, draw from your other Web-Bracelet, and now have 1 card in hand which can't be used on its own. This is a very common scenario for Ghost-Spider, and George helps with that by either letting you tuck that last card, or spend that last card on some other Event that you previously tucked under him. It's not about holding on to cards rather than using them, it's about turning what would otherwise be leftover cards into later advantage. — Leethus · 292
Organizational Support

I love this card.

As previously pointed out, the possibilities for this card are massive, turning traited supports and allies into free money. Superior to Band Together in that it always provides at least one resource, this is even useful on cards that you might otherwise not use in a turn, or open up alternative options within leadership tribals.

Consider Captain America. Alter ego, we're looking at the SHIELD/Soldier traits. Hero, Avenger/Soldier.

This allows Captain America to use SHIELD tribal supports, including cards that typically have NO Active function (I'm looking at you, The Triskelion), or cards you'd like to extend their use. You can even Make the Call for Agent 13 while sat down using this card, avoiding issues where payment might be applied towards making the call (the interaction with Helicarrier). Particularly powerful in big ally decks, this makes it easy to pay for things you might not normally have the money to.

Cable, Maria Hill, so many characters can lean into thematic tribal, and get massive help doing what they want to do.

Maybe not ideal for rush decks, as going this route insists you're going to do at least some building.

Spider-Man

I may be confused here or maybe i take the words to literal... but "After you Play Spider-Man from your hand" means every Spider man triggers this effect when you play him? and every Spider-Man in play gets the bonus? this seems ... insane. I feel like its kinda off, on dthe other hand right on this page "Related Cards" point out the exact cards im refering to

Benial · 8
No. See "Referential Ability" in the Rules Reference. Only counts for itself — Stretch22 · 1674
Found it yesterday. Thanks mate. i felt like it would be way to strong if it was just like that. — Benial · 8
Disguise

This card enables a weird yet possibly unique and interesting way to play justice characters in Alter-ego.

This also can be gifted to other characters playing other aspects than Justice.

Natasha Romanoff and her most important preparations can trigger while in Alter, and aside from being used for exhausting a S.H.I.E.L.D. card as requirement for things like Dum Dum Dugan, Global Logistics or Homeland Intervention (as of justice cards avaiable till 2025); this one has the advantage of being permanent and guaranteed to be utilizable in every round. This updates old decks that tried that, like the famous Playing Poker from IlEmperatore.

There must also be, other characters that might love having it. If you know anyone, let me know in the comments

matchet · 36