Everywhere All at Once

For ease of reference, I assume the math goes like this:

  • Spend 1R (2ER) to remove 2 threat from 1 scheme..
  • Spend 2R (3ER) to remove either 2 threat from 2 schemes (total of 4 threat) or 3 threat from 1 scheme.
  • Spend 3R (4ER) to remove either 2 threat from 3 schemes (total of 6 threat) or 3 threat from 2 schemes (total of 6 threat).
  • Spend 4R (5ER) to remove either 2 threat from 4 schemes (total of 8 threat) or 3 threat from 3 schemes (total of 9 threat).
  • Spend 5R (6ER) to remove either 2 threat from 5 schemes (total of 10 threat) or 3 threat from 4 schemes (total of 12 threat).

If my math is correct, I'm unclear on how to evaluate this card. The efficiency (cost -to-threat removed) ratio doesn't seem stellar; however, the versatility of the card's cost and it's capability of thwarting any scheme (whereas Even the Odds can only thwart side schemes). I'm curious to hear what others will have to say.

VanyelAshkev · 91
I think it's not a great card value wise (even though the versatility can come in handy) however it can shine in certain decks. Wonderman (where it comes from) when he has Mr. Hollywood out naturally overpays cards then so all written above is bumped by one thread without reducing the schemes. — Chris2002 · 53
Didn't mean to post but whatever. I think 3ER for 2 times 3 threat or 4ER for 3 times 3 threat is actually quite good. The other one it can be valuable is Ms. Marvel with Shrinking it you have a lot of side schemes. At 4 ER it's basically equal to three steps ahead although you need to divide it to three different schemes while TSA can choose the same scheme 3 times. I will have to see how valuable this card will be in the long run — Chris2002 · 53
It's nice to get more Aerial cards for Falcon and Angel (speaking of which, I don't think Ms Marvel can get Aerial). Gives more places to spend Power of Flight — Stretch22 · 2058
Evaluate Threat

I like Evaluate Threat over Build Support for a number of reasons. There are three big standout factors for me.

  1. The first is that Build Support is harder to clear, particularly at higher player counts.

  2. Another big factor is that Evaluate Threat retains utility all throughout the game, whereas Build Support is very much favoured early on and loses value as the game progresses.

  3. Finally, Evaluate Threat has no cost restrictions on the cards it can search out.

Now that is not to say that Evaluate Threat is not without flaws. It's trait locked, can only search out trait specific cards, and does not put them into play, meaning that in multiplayer games, the first player should be the one to clear Evaluate Threat to get the maximum value out of it for the whole team.

But overall, big fan of this card, and looking forward to testing it out.

Drakow · 285
Recruitment Drive

So....ally cost reduced to ZERO!

Alter-ego form only, so that keeps it in check a bit. Still, great synergy with Steve Rogers alter-ego ability Living) Legend.

A nice multiplayer card, too, since you can choose a player other than yourself to benefit. Perhaps some assistance with Alliance cards needing allies with specific traits in play.

Those big ticket, high cost allies are now much more viable:

Captain) America

Captain) Marvel

Giant) Man

Hercules)

Spider-Man)

Dum) Dum Dugan

Hemidall) (especially in a tiny hand size Thor deck)

Nova) Prime (in play without the extra encounter card!)

eroush · 351
Professor X

Whenever I chump block with the Professor, I always imagine the hero pushing him in his wheelchair into harm’s way. And because he’s necessary in true solo and built like Nick Fury, it happens every time.

jcsan7 · 9
Return the Favor

One time I had a disaster - I'd lost my copy of Shadows of the Past. I couldn't find it anywhere! I searched every card in my collection, it took me hours, but it was just gone. I was about to order a replacement copy, when I had an idea. I started up a random game, played this card, and viola! - there it was. Thanks, Return the Favor!

The two cards were stuck. — Hankroyd · 4