
I use to include him in my Nightcrawler deck, along with Hangar Bay to stall two 1ATK minions, which slows the pressure for a team that still needs to build up or focus other things before dealing with minions. And NC deals with the villain, covering both types of most common damaging menaces. The said deck was on a team of three who also included Honorary X-Men to allow the X-Mansion to heal him when no other important character is wounded. That makes him cappable of walling a 2-Atk minion for 4+ turns, and also raises his HP to 5 which can result into even surviving a villain's attack. Ops Room can help him soak 2-ATK minions and reward you with threat removal for three turns at 6ER total.