This is such a silly card allowing the player to skip part of the game. Evidence counters are collected from performing basic activations, so by playing the game in a regular manner (even just defending and thwarting, if you wish) you collect 'good detective points' that eventually can be exchanged for a win. What's more, nothing is stopping you from keeping the villain at stage one until you have hoarded enough counters to defeat both stages back to back - you'll just have to survive a single villain phase because the card exhausts. Jessica having her own recyclable player side scheme to trigger the effect is just cherry on top.