This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign. This seems to be an information error sign.
Expensive, probably cappable of handling one extra villain's attack while at full life. And basically is the best partner for Change of Fortune since you will be able to play an Hero Action event on villain's turn, which should be something that does enough damage to kill a minion.
But its very conditional: requires you to play a Protection aspect deck with proactive damaging events... which is better achievable with Hero specific attack events instead; and also requires you to have a defeatable minion on the field and Change of Fortune on the field.
All of these conditions met? You will have a fantastic time. Any of them dont? Then it was an expensive card for 1-2 villain's block.
Sidenote: you could actually use Warpath to block a minion that you want to kill, but that means the villain will hit you instead...
OK Not a review but ... Sorry when I saw cards like this, it give me a feeling of the expansion not being proof read.
Why write : Iron Fist attacks your leader. Otherwise, Iron Fist activates against you. Instead of : Iron Fist attacks your leader.
There is no way for Iron Fist not to attack the leader except if the leader is defeated, but in that case the game is over.
And that is not the only card. I saw many cards with an 'otherwise' condition that cannot happen because the first condition is always met.
Could someone explain if I miss something or if there was a BIG problem in the card design ?
I initially missed the potential of this card, but Patriot might be one of the very best allies in the entire protection aspect.
There are a handful of allies in the game with toughness and I find that they provide great value giving your hero multiple (usually two) chances to avoid a big hit from the villain. In my opinion a tough card is the most valuable thing an ally can have.
While Patriot doesn’t come into play with toughness he can gain them repeatedly over the course of the game. His ability has good synergy with cards that fish out minions, but even without those cards minions are likely to find their way into play often enough.
His 3 HP and 2 ATK means he can even provide good value while sitting on the table waiting for a minion to engage your hero.
This is an ally that you hope to play as soon as turn 1 and leave in play until the bitter end