Amadeus Cho

One of the best allies in the game. Not only do you get to draw a card every turn with him, one of your labors puts him into play for free every game. The one tricky part to keep an eye out for is having more minions in play than you can defend against because Cho is not sturdy and will die easily if he gets attacked. Using Herc's helm is a good way to draw an attack to Herc instead, but you have to get that out first. Cho is also great in a Sidekick build using Side-by-Side to ready him and draw another card.

Utenlok · 47
Embody Pathos

This one might be the easiest one. Since the scheme has Assault, you basically just have to ready a couple of times and it's like killing a minion with 8-10 HP. You get to pick the side scheme, so it will usually be something that's no big deal to leave out if you are going to take another turn to finish it, or you can get a bad one out of the way if the effects on it aren't currently a big deal.

Utenlok · 47
Defeat the Hydra

The big question is ... what happens if there is no such minions in the villain deck.

Did this fail? Did this get resolved without effort? Took a minions with 5 hp? 4 if no 5 , then 3 ...

Seems one design oversight.

Hankroyd · 4
You get the hydra from the nemesis set — LJD123 · 1
Somehow, I missed it. :D — Hankroyd · 4
Jvenom23 · 33
When it says "Hercules's attacks" - does it mean his ATK swings only? Or is any attack card (hero/aspect) that is played by the Hercules player valid? — 3t1j4 · 1
Any card that has (attack) in its text works as well as your basic ATK. — Jvenom23 · 33
"Avenge Me!"

A new leadership staple for Avenger heroes. FFG has done a great job limiting card advantage up to this point. Spiritual Meditation and Espionage both break even at plus 0. Strength In Numbers is awkward to use since it requires not only playing several allies but opting not to use them for a turn. "Bring It!" is also fairly restrictive requiring you to accumulate minions which in turn requires careful deck building and/or select heroes. And Taunt often wastes more advantage than it gains due to the villain attacking you. “Avenge Me” requires no extra set-up and results in a plus one card advantage just for chump blocking or consequential damage defeat. “That’s a plus one!”