Alias Investigations

This is such a silly card allowing the player to skip part of the game. Evidence counters are collected from performing basic activations, so by playing the game in a regular manner (even just defending and thwarting, if you wish) you collect 'good detective points' that eventually can be exchanged for a win. What's more, nothing is stopping you from keeping the villain at stage one until you have hoarded enough counters to defeat both stages back to back - you'll just have to survive a single villain phase because the card exhausts. Jessica having her own recyclable player side scheme to trigger the effect is just cherry on top.

Preposterous · 137
In a solo game I can see this happening that you collect the amount of evidence counter needed to beat stage II/III right away but the more player are playing the less likely it will be to one shot the villain. I rather think there it will be that you will use the counters for their effects and then bear the villain when it's maybe at 10-15 life or less. — Chris2002 · 74
That's still being handed a win early for playing the game as you would normally. Would you like to see Captain Marvel's Energy Channel as a setup card with no damage limit? — Preposterous · 137
Negasonic Teenage Warhead

Huge change since 1.8 rulebook. The "surge" effect is now a "When Revelaed : deal yourself a facedown encounter card"

It has been confirmed by FFG that you can now cancel "Surge" with this card !!! Extremely strong, especially in Expert mode now.

Onsentape · 11
Move in Shadow

I'm starting to come around on this card (for Martial Artist's and Spies only).

The Response is a (thwart) so you can play this card and and the first thwart (the one you get from playing the card) could clear a Confuse but the card will stay in play, then you can continue playing any other cards to get extra value. It pairs nicely with Know Your Enemy, or any other zero cost card.

It's very easy for Daredevil to get tremendous value from this by playing a card from his Sense deck.

jamman39 · 34
I used this card in the Rogue Superpower Adaptation loop. So good. — magusware · 1
Stealth Training

Infiltration pairs really well with Stealth Training. Not only do I love the thematics of this combo but being given the choice of how much threat you remove means you can trigger this response with a lot more ease. I’ll be building this combo into a spy deck for sure.

Heldron · 8
Anticipation

I think this has good synergy with come get me bub to activate the ready on the player's phase as indomitable and other similar effect already cover readying in the villain phase. In a similar vein, it can be used this way as well by hero's that have minion-fisher effects such as valkyrie, winter solider, etc. readying during the player phase as well as the villain phase would be great for heroes whose basic powers have extra effects euch as iceman, shuri, etc.