Living the Med Dream (Miles Morales)

Card draw simulator

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VillainTheory · 24086

Living the Med Dream

What's this deck about? Super cheap healing to keep the best allies alive and putting out insane worth!

Pinpoint + Government Liaison + Med Team + Spider-Man (Peter Parker ally)

Pinpoint and Government Liaison provide a constant stream of cheap Med Teams to keep Spidey and friends alive.

After the initial setup, every Med Team you play will cost you 3 effective resources for 24 thwarting or attack (or a mixture) from Spider-Man (Peter Parker). That? That's living the Med Dream!

(It's slow, spread over many turns, but it checks out. More details below!)

Add in Agent 13, Sky-Destroyer, and healing other players' allies if in multiplayer, and it all goes so much further.

Setting Up

For this deck to really work, you're looking for three key pieces: Pinpoint, Government Liaison, and the Spider-Man (Peter Parker) ally. Without easy methods tutoring, you'll have to potentially wait your entire deck cycle to set this up - this is by no means a fast deck - but Miles has all the tools to do well with just his hero cards while you build.

Pinpoint - 3 Effective Resource cost Government Liaison - 3 ER Spider-Man (Peter Parker) ally - 4 ER

That's 10 resources worth of setting up, but those cards are not exclusively good for this combo and the mass resource cards help.

Miles Morales also loves Pinpoint to get his Defense Mechanism, Power Within, and Web-Shooters back.

Government Liaison helps bring in Nick Fury to find the other pieces quicker, helps you play other support cards including Jefferson Davis, and of course the amazing Agent 13. And Spider-Man (Peter Parker ally) immediately brings in immense worth - go ahead and start using him, just don't let him die.

These are the cards you mulligan for. Helicarrier and Champions Mobile Bunker are also great early plays. Champions Mobile Bunker is borderline mandatory in the mid-late game when your deck is thinned out and you're prone to getting too many of the resource cards in one hand - try to get it on the board.

Living the Med Dream

So, you've got your three pieces on the board - now it's time to start cycling Med Teams. Play them with Government Liaison and use Pinpoint to put them back into your deck once you've used them up. That's just 3 Effective Resources for a Med Team with the discount. Then play them with The Power of Protection whenever possible for even better value.

HUGE profit.

Simpler breakdown:

If you heal Spider-Man (Peter Parker) for 2 HP, that's two more activations. Since both he and Miles have 2 THW and 2 ATK, each activation is 4 THW or 4 ATK (or a mixture). With 6 HP restored per Med Team, each Med Team provides 6 more activations. That's 24 thwarting or attack or a mixture. It's SLOW, but it's extremely consistent and hyper-resource efficient.

You should end up with spare Med Teams in play faster than you can use them alone. These are for Agent 13. Ideally, you set up your sqaud of Agent 13, Spider-Man, and Pinpoint all out at the same time. Agent 13 provides 2 thwarting and 1 resource through readying Helicarrier with each activation - or, in Med Dream terms, 12 thwarting and 6 resources per Med Team. That's also amazing value! Don't forget to help your friends with Helicarrier when in Multiplayer ;D

Your other allies become largely redundant at this point, they are tools for the early game and fine choices still if encounter cards take an ally away. Once your deck is thinned out you might even find Pinpoint is redundant and choose to bring in Silk and Nick Fury every time. Silk is great at snuffing out Shadow of the Past or anything like Concussive Blast that might put your ally squad at risk.

Between Double Life and What Doesn't Kill Me, you shouldn't ever need to use Med Team on yourself - but you totally can and shouldn't be afraid to.

What makes this even stronger is the multiplayer potential. Sure, you can heal other identities - but healing their allies is even better. If you have spare Med Teams? Go ahead and help your Leadership player keep their army alive. Or give your Justice player an infinite-use Wraith. Or keep Thor cleaving like a maniac. The sky's the limit!

Speaking of the sky, Sky-Destroyer loves you playing Med Teams. And don't forget Sky-Destroyer can respond to itself being played for instant worth.

Tweaking the Deck

Not every deck is fit for every villain, not every card is to every player's taste. Here's what I'd suggest if you're looking to alter things:

Armored Vest - This is here to keep you alive in bad situations. If Miles runs out of stuns and toughs, and your ally slots are all full with people you want to keep alive, you might just need to defend. This can be swapped out if you find it's unnecessary for survival.

Endurance - While Miles might need to defend, with all the healing here he can often afford to just take a few hits. Endurance makes that possible since it's risky just to live on 9 HP. This can be swapped out if you find you're never taking hits directly.

What Doesn't Kill Me - I love this card, it's very flexible - it's 2 THW or 2 ATK, and 2 healing. But if you're not taking damage, drop it for another 2-3 cost Protection card to keep The Power of Protection useful when you don't draw into Med Team.

The Power in All of Us This card is instrumental in bringing in the Spider-Man (Peter Parker) ally, but loses worth in the mid-late game when you have most of your supports set up. If you find you don't need it, drop one or two - though I would caution you that you may find setting up a lot harder without it. It's great for all your basic supports.


Good luck, have fun, and live your best Med Dream! Would love to hear from you if you use it or have any feedback.

5 comments

Jul 07, 2022 Krummey · 1

Oh wow, I love this idea.

Jul 07, 2022 VillainTheory · 24086

Thank you! I've had a lot of fun with it so far.

Jul 12, 2022 Frenky_fisher · 9

u do realize u cant pinpoint back med team cause it is not a player card...??But even without that deck is still functional and cool

Jul 12, 2022 VillainTheory · 24086

Med Team is a player card. It's in your player deck =)

Pinpoint returns any player cards that are in play. In other words, that means allies, supports and upgrades you have played.

Feb 13, 2024 jerpanic · 14

This build is so damn good! I’m a new player of MC. I recently added Sinister Motives. I’m playing stand alone’s as of now. I’m not dead-set on campaign runs.

This SHIELD inspired deck handles Sandman well. I’m playing standard as I learn his game more. Out of 3 games, I won 2. First lost was my first game. Played strategically with this deck, you’ll rarely drop below 9hp with endurance in the game. Miles trigger his specials often.