Pinpoint is fantastic for any Champion where they have single card you want to build around. I use him to maximise Wiggle Room for Ms. Marvel, and next I think I'm going to experiment with using him on Stroke of Genius in an Ironheart deck.
Attack: 2. Thwart: 1.
Play only if your identity has the champion trait.
Hero Interrupt: When a player card would be placed into a discard pile from play, exhaust Pinpoint → shuffle that card into its owner's deck instead.
Neothechosen tells me that an event card isn't in play, so I can't use Pinpoint for Wiggle room. You should probably trust them better than me because I'm not good at this game, but I've looked it up and think I may be right. — adsarf · 277
It is true that the riles for 'play' say 'Playing a card involves paying the card’s cost and placing the card in the play area. This causes the card to enter play (or, in the case of an event card, to resolve its ability and be placed in the discard pile).' which implies that event cards are never in play. But the rules for 'in play/out of play' say 'Card abilities only interact with, and can only target, cards that are in play (unless the ability text specifically refers to an out-of-play area).' so I don't see how (for instance) Morphogenetics could work on an event card if that card isn't 'in play' at any point in time. — adsarf · 277
OK, I am definitely wrong as the language on Pinpoint matches the language on Collector — adsarf · 277
Collector doesn't collect events either. — warboykurgan · 1