Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Ant-rapment — Entrapment Series | 41 | 32 | 10 | 1.0 |
| Inspiration for |
|---|
| None yet |
Game Design Raccoon · 5487
Ms. Marv-entrapment: 50 cards is crazy...but it does work!
Do you need 50 cards? No, you could just copy-paste another deck of this series. But her kit enabled an interesting twist on the Entrapment archetype :)
The Entrapment Series so far:
- Ant-rapment — ft. Ant-Man
- En-Wasp-ment — ft. Wasp
- Spectr-apment — ft. Spectrum
- Groot-rapment — ft. Groot
- Ms. Marv-entrapment — ft. Ms. Marvel
Overview:
- Play Style: Use Ms. Marvel supports every turn or so with Entrapment.
- Fun: High (multiple cool combos).
- Difficulty: Medium (easy combos, but many effects).
- Power level: Strong (Medium+ in solo).
- Recommended Player Count: 1-2 (see 3-4 at the end).
- Ideal teammate: Anyone who can defend against extra attacks.
This deck has won against Expert Apocalypse and Baron Zemo.
Concept:
Ms. Marvel likes to go to alter-ego form to use her 3 PERSONA supports, and A-E ability. Entrapment lets you change to alter-ego every turn or so. Easy pairing!
This deck packs multiple ways to:
- change form every turn (Entrapment, or normal flip!),
- make it safe (Under Surveillance, Blindfold, a lot threat removal),
- clear all schemes every turn (many events, Shrink, many allies),
- draw (One Way or Another, Moon Girl, etc.),
- and deal damage (Entrapment again, Hawkeye, Spider-Woman, Multitalented + Embiggen!).
Your supports, and your alter-ego ability + Digging Deep + 50 cards help pay for it all. Bruno Carrelli allows you to set up one big final turn.
The Ms. Marv-entrapment loop:
- The villain schemes, you change to hero form, play Lay Down the Law with Sense of Justice and exhaust Shrink to remove 6 threat. Exhaust your hero to return Lay Down the Law to your hand, replay it (or keep it as a resource), finish resolving Entrapment to deal X damage. Take your turn, draw plenty, often end up with an Entrapment in hand, then most likely go back to alter-ego, draw even more, and play key allies, supports, upgrades/Entrapments using Ms. Marvel's PERSONA supports.
How to play this deck:
- Mulligan for a way to not lose the main, supports from her kit, Sense of Justice, Biokinetic Polymer Suit, Shrink, or card draw to find these key pieces (especially Skilled Investigator, One Way..., and Clear the Area).
- Immediately use your alter-ego ability to find your 3 PERSONA supports ASAP!!! Use Big Hands and Wiggle Room as resources, we don't really use them often in this deck.
- You should use your ability almost every turn, unless you know exactly what's next in your deck. Discarding an Entrapment or a key card is okay, as long as you play Aamir Khan.
- To get your key cards back with Aamir Khan:
- Stack a Ms. Marvel card on top of 1-3 key cards to prevent your alter-ego discard effect from reaching them. Then, draw those 1-3 cards with Avengers Mansion, One Way or Another, etc.
- An Entrapment turn 1 can sometimes be worth it.
- Focus on not losing the main scheme. Under Surveillance, Blindfold and efficient thwarting should help.
- Agent Coulson gives you Entrapment or Practiced Plan.
- Squirrel Girl is borderline OP :p
- Hawkeye helps you manage minions (a priority in some scenarios), and Spider-Woman is more of a late game finisher.
- White Fox can be played for free with your A-E ability!
- Digging Deep is here for the same reason. But note that if you start in hero (thanks to an Entrapment for instance), you won't be able to play events with it. It's okay though, we have plenty of allies, supports and upgrades to play! It also synergizes very well with Multitalented, Moon Girl, and Lay Down the Law.
- Moon Girl is incredible value, especially with so many / resources :)
- You'll often take a hit on turn 1. That's okay! In solo, I prefer NOT to defend on turn 1 just so I can thwart 1, or replay an event, or even heal 5. The goal is to go back to alter-ego every turn if you can.
- The rest of the time, simply avoid attacks or defend with allies.
- Remember to flip form every turn. With Under Surveillance out, you don't necessarily need Entrapment, it's your main tool, but not mandatory.
- Lay Down the Law is incredible value when you flip every turn.
- Clear the Area is great and an additional target for Sense of Justice. Use it often with Shrink to clean anything, draw 1-2 cards (with Skilled Investigator) and get it back into your hand with your hero ability!
- Multitalented can trigger Shrink AND Embiggen! at once. You can sometimes play it twice per turn for 3 different resources thanks to Sense of Justice, Biokinetic Polymer Suit, Digging Deep, and many draws.
- You end the game with 1-3 Big Hands, 0-2 Multitalented, Embiggen!, 1-3 ally activations, Spider-Woman's 8 damage.
- Use Bruno Carrelli to store expensive or combo cards for big turns: Spider-Woman + Strength, Moon Girl + Genius, Multitalented + extra Digging Deep copies drawn through your alter-ego ability, etc.
Other cards to consider:
- 3-4 players: +1-2 Skilled Investigator. -1-3 One Way or Another depending on scenarios and team. +1 Helicarrier, +1 Champions Mobile Bunker
- Counterintelligence as an extra safety net.
- Gambit as an extra safety net.
- Firebird as a cool combo with Hawkeye/Spider-Woman.
- +1-2 Enhanced Awareness for redundancy with Sense of Justice.
- +1 Champions Mobile Bunker, it's additional setup but is a nice replacement for One Way or Another if you find it too risky.
- +1 Practiced Plan, for redundancy. Can lead to dead hands.
Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)