Ms. Marv-entrapment — Entrapment Series

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Ant-rapment — Entrapment Series 41 32 10 1.0
Inspiration for
None yet

Game Design Raccoon · 5487

Ms. Marv-entrapment: 50 cards is crazy...but it does work!

Do you need 50 cards? No, you could just copy-paste another deck of this series. But her kit enabled an interesting twist on the Entrapment archetype :)

 

The Entrapment Series so far:

 

Overview:

  • Play Style: Use Ms. Marvel supports every turn or so with Entrapment.
  • Fun: High (multiple cool combos).
  • Difficulty: Medium (easy combos, but many effects).
  • Power level: Strong (Medium+ in solo).
  • Recommended Player Count: 1-2 (see 3-4 at the end).
  • Ideal teammate: Anyone who can defend against extra attacks.

This deck has won against Expert Apocalypse and Baron Zemo.

 

Concept:

Ms. Marvel likes to go to alter-ego form to use her 3 PERSONA supports, and A-E ability. Entrapment lets you change to alter-ego every turn or so. Easy pairing!

This deck packs multiple ways to:

Your supports, and your alter-ego ability + Digging Deep + 50 cards help pay for it all. Bruno Carrelli allows you to set up one big final turn.
 
The Ms. Marv-entrapment loop:

  • The villain schemes, you change to hero form, play Lay Down the Law with Sense of Justice and exhaust Shrink to remove 6 threat. Exhaust your hero to return Lay Down the Law to your hand, replay it (or keep it as a resource), finish resolving Entrapment to deal X damage. Take your turn, draw plenty, often end up with an Entrapment in hand, then most likely go back to alter-ego, draw even more, and play key allies, supports, upgrades/Entrapments using Ms. Marvel's PERSONA supports.

 

How to play this deck:

 

Other cards to consider:

 
Anyway, enjoy, have fun,
and don't forget to drop a like/fav, it's always appreciated :)

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