Iron Man YK "Xupim" 1.0

Card draw simulator

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Derived from
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Xupim · 1

Justice Iron Man to help with the threat control even in Alter Ego Form, while trying to mantain a high Energy typed cards in the deck to maximize Repulsor Blast in the end-game.

The idea is to try to control threat enough with Under Surveillance, Foiled!, Sentry, Snowguard and Gambit with trying to put in play cheap Tech's with Invisibility Gear, Prism Dust, Rocket Boots, Mark V Helmet and Arc Reactor fast.

You can also make a early flip to Basic Twart and put a Sonic Rifle in play, that should at least give you another 2 turns to build your Tech Armament. Prism Dust is not that valuable until it really is against a Nemesis or otherwise powerful Elite minion, but Invisibility Gear is phenomenal late game to mantain pressure, while tanking a big Villain attack when you can easily twart it with the help of Heroic Intuition and Heroic Conditioning.

The rest of the cards are economy cards that can help to scale up mid-to-late game effectiviness or be a noteworthy play when your starting hands does not have enough tech. Ingenuity and Quincarrier are specialy helpful because of the Tech resource generation to feed the Rocket Boots and give you Aerial Trait.

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