The Triforce of Justice

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

matchet · 92

img Unconventional Thor that still smashes its way to the victory...


-18x Deck Thinning

23-26x final deck:

note: 2x Surveillance Team should be kept for 2x Homeland Intervention. Thats why are counting these two of three as "permanent" cards for the calculations above


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The Triforce of Justice:

POWER

The first part of the triforce involves an aggresive method combo revolving around The Raft. 5x cards can seach for minions to fill it. Once its full, you can place one of the future defeated minions in the raft to set loose one, to be placed as encounter against you, securing your draw and giving you something to hit.

WISDOM

The second part of the thwarting machine is about having an independant, indirect method revolving around Homeland Intervention with our Surveillance Teams (plus The Raft). Keep two Surveillances allive and summon the third with every Monica Chang's entrance at every deck cycle. Oh, and Interrogation Room will also consistently trigger every turn which is very nice.

COURAGE

The third part of the thwarting machine involves a late game, direct method by basic thwarting of 2 (Heroic Intuition), plus extra readies with Limitless Stamina, and Soaring Acrobatics to add an extra point of THW to this approach.


Other features and keys

  • Down Time is here for the REC that will eventually happen. Symbiote Suit is a risky alternative, and will make you more squishy for thie first half of the game.

  • Asgard fixes your hand size. Its the best opening hand period.

  • Show of Empathy is to Face the Past and recuit Loki with an easy swing (and get lotsa cards and a free ready).

    • As suggested by user @jrs2011, both cards can alternatively be swapped with Prism Dust.
  • Thor can basic attack with 3 from the beginning thanks to Mjolnir. That can be exploted with Soaring Acrobatics and Limitless Stamina

  • This is not the best aspect for Thor but does definitively works in the thwarting role while also clearing your teammates from minion encounters, and while also adding an innately good amount of damage

  • This deck depends on villain's minion density. Infiltration is fine at any stage of the game but Defender of the Nine Realms is a free acceleration token and no effect on post-Raft stages.


Closing Notes

I still consider myself newbie at deckbuilding, despite having modified around thirty in the backgrounds, and published a very few in MarvelCDB. Is anyone still commenting in decks from newbies? If so; your ideas, suggestions and constructive/respectful critizism are much more than apreciated.

2 comments

Nov 26, 2025 jrs2011 · 19

Cool deck I love seeing unconventional aspects on heroes have you considered Prism Dust to get damage on minions on summon?

Nov 26, 2025 matchet · 92

@jrs2011 it definitively have a good synergy with The Raft! Perhaps by giving up Face the Past and Show of Empathy you can make room for up to two of them and stay in 40x cards.


Also, congratulations, you are the second one to comment one of my decks. Thats enough fuel for another week for theorycrafting :D