Captain Marvel: Soldier For Justice!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SoloMarvelChampion · 6188

Captain Marvel: Soldier For Justice!

I checked the Theme box for this one, but the theme is tissue-paper-thin. My original title for the deck was Captain Marvel: Soldier of Justice (no exclamation point) but decided at the last minute to swap Crisis Averted out for For Justice! and renamed it Captain Marvel: Soldier For Justice! to mimic that card's title.

If you're finding you need that bigger chunk of burst removal in your games, just swap Crisis Averted back in (but you lose 3 icons which she really likes).


Solo / Multiplayer

Captain Marvel can dish out enough damage between Photonic Blast and Energy Absorption (and even Sky-Destroyer to an extent) that she's pretty much always viable in solo despite focusing on thwarting here, but she also thrives at removing large chunks of threat in multiplayer and supports the team while doing so:

  • Spider-Man can defeat any of the 3-per-player Player Side Schemes at any player count after I play him (such as the Build Support I've included in this deck), and he makes a lot of sense in multi because everyone's getting a Support.
  • Crisis Interdiction gets better in multi where there are more side schemes in play (as long as you keep Cosmic Flight in play)
  • Your alter-ego Commander Action can give any player a card draw, as can Avengers Mansion.
  • Similarly Helicarrier can make a card cheaper for any player, but in solo I'm replacing this with Quincarrier since I won't have to worry about blocking someone else's Quincarrier, and it'll generate that resource which she really likes!
  • Once you're built out (and CM does it quickly because of her resources) Homeland Intervention will remove 6 threat and deal 2 damage.
  • You have three copies of Skilled Investigator so you can hand out two of them to other players. I'm just cutting two of these for a solo game, or one of them in a 2-player game.

Opening Hand

Because Captain Marvel will draw so many cards every deck pass, I don't feel like I need to mulligan hard for anything unless the scenario demands action right away (like a minion that I could defeat with Photonic Blast or multiple side schemes).

So generally speaking some of the cards I'd like to see in my opening hand are as follows:


Core plus 4

I didn't set out to make this a Core plus 4 deck, and in fact didn't even realize that was the case until I was ready to publish.

I clicked the Beginner box because a 5-pack deck is pretty beginner-friendly, but I'm including where everything came from because only one of these packs is a "pack", while the others are campaign boxes:

3 comments

Oct 10, 2025 Champion · 17

I appreciate the list of where each card comes from! The only thing I don't have access to here is Build Support. I normally wouldn't buy a pack just to get one card, but I've watched all of your Shuri games and she looks AMAZING. I ordered Shuri the other day and it should be here tomorrow so I can builf this deck :)

Oct 10, 2025 dkilkay · 194

I think Carol is the best hero for the Agent of Shield archetype. It just fits so smoothly with the rest of her kit.

Oct 10, 2025 SoloMarvelChampion · 6188

@Champion thanks! That section was a very late addition. My mouse pointer was right over "Publish" when I noticed that it only used 5 packs, so I decided to stop and add that section!

@dkilkay she's one of the best for sure because of her resources, but IMO Maria Hill is the best because she can take off-aspect SHIELD cards. I only went SHIELD heavy with this build to get the most out of Homeland Intervention.