Iron Man Justice

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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rf6971 · 1

Generally meant for multiplayer, the decks main purpose is to manage threat while the rest of the team handles damage output. Once Heroic Intuition is in play with the Arc Reactor, Iron Man can thwart for 6 threat per turn plus more with Mark V Helmet. However, once most upgrades and supports are down, second and third runs through the deck do good damage. The deck is built to pull off late damage bursts with Supersonic Punch and Repulsor Blast. Be sure to loop resource cards with Pepper Potts. Early game, loop upgrades with Stark Tower for ramp.

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