4 Player WW - Miles Aggression - Minion Control

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Daring Lime · 6234

Kick Ass

Here are the links to the other decks that make up this strategy:


A Cohesive 4 Player Strategy

This deck is part of a 4 player WEB-WARRIOR strategy I created. In my opinion, our friendly neighborhood Spiders are the strongest multiplayer archetype. These decks were created to be able to defeat any villain with a cohesive thematic strategy where each of the four decks plays a key role in the team's victory. Here is a link to a video I made discussing the strategy in depth: YouTube Strategy Explanation. But for those of you who would rather read here on the site, I'll give a more concise breakdown of each deck in their respective write ups.

Strategy Overview

Kick Ass

Kick Ass Kick Ass

How To Use Each Card

For an in depth discussion of how these decks work together I highly recommend watching the video, as it contains more info than I could reasonably fit in these write ups. Below, I'll provide a short description of how to use each card:

  • Spider-Woman: After playing this card, leave her on the table. She does damage EVERY time a WEB-WARRIOR ally enters play, which will be multiple times per turn with this strategy. If you play her early, she can easily do 20-30 damage in a game and allow you to get past tough status cards.
  • Build Support: Use this to allow everyone to play their Helicarrier or find Web of Life and Destiny in a pinch.
  • Helicarrier: Everyone has this card because two decks run Build Support and spreading the economy to different teammates is extremely powerful in multiplayer.
  • Ghost-Spider: I gave Ghost-Spider to Miles because he has extremely potent events.
  • Combat Training: Give this to the SP//dr player.
  • Keep Up the Pressure: This card is crazy powerful. Throw it onto the table on your first deck pass and when it's ready to be finished, your whole team will be able to search for their attack event and every attack event for the rest of the phase deals an additional damage. It adds a lot of consistency to the final push.
  • Relentless Assault: You are the minion slayer/early game control character.
  • Spider-Girl: While she isn't technically a *WEB- WARRIOR she is still extremely powerful. She can stun and confuse a minion which combos well with Arachnobatics and Moment of Triumph which can heal Miles to full.
  • The Locust: Finding "Bring It!" or Moment of Triumph can be game changing.
  • Hall of Heroes: Add counters throughout the game, then go to alter-ego before the final push to shuffle your attack events in with your alter-ego ability and draw a bunch of cards right before flipping back to hero.
  • Champions Mobile Bunker: This adds consistency to finding the right card at the right time.
  • Fluid Motion: A nice little bonus to your ATK for playing attack events which you'll be doing anyways. Might as well benefit from it!
  • Martial Prowess: Helps pay for attack events and provides a physical resource for Relentless Assault.
  • Audacity: It's nice to have a bit more output, and it also helps Miles meet the resource requirement on Web-Shot.
  • Nick Fury: Very good card, and is on theme because Nick and Miles work together frequently in the stories.
  • Ironheart: A very powerful ally that is on theme because they are both champions.

I hope this strategy works well for you! For a more in depth strategy guide check out the video on my channel: YouTube Strategy Explanation.

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