Spider-Woman Sidekickin with Rogue

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Meck71 · 104

Not wholly my idea, but an evolution of a conversation MrSelfDestruct and VillainTheory and I were kicking around. After deck testing, I actually kind of love it!

Clarity of Purpose enables constant healing for Sidekick which ends up being pretty important for maximizing Rogue and her touch ability. Captain Marvel is the primary target for Rogue, but for thwarting Spider-Woman can be the final ping of threat. Taking the damage is another way to enable your sidekick heals as well, so keep that in mind.

Earth's Mightiest Heroes ends up being a massive payoff card in this deck (Shout out to VillainTheory) as it allows you to pump damage when you have Spider Woman juiced up from your turn

Render Medical Aid as a zero cost side scheme is great for keeping the momentum while you're setting up your healing cards and mechanics, though Establish Perimeter didn't see much play, and I'm wondering if there's not a better card that can slot in there

Med Team and The Night Nurse are consistency/longevity engines and can be great ways to clear a pesky status card. Black Widow is for a bit of treachery management and a great target for a Reinforced Suit in solo play. Iron Man just in there as a target for suit up and the other cards are there as cheap upgrades for your allies. Suit Up is a great way to enable your set up, along with your Alter Ego ability to peek at the encounter deck to see if you'll be able to stay down or flip(in solo play)

Open for suggestions!

4 comments

Mar 31, 2025 D.M.Tip · 1690

This looks fun, and actually thematic with Rogue touching Carol! I think it's an interesting choice to go with two sets of "Power of..." resources over the standard 3 doubles.

One of the really cool things about this deck which you might intend, but may not have specifically mentioned, is that Rogue will get the Avenger trait from touching Captain Marvel, so you can Sky Cycle her for extra activations as well if you just want to be hitting hard. The extra card from Capt. Marvel is nice, and synergizes with sidekick/recovering, but hitting harder is cool too.

Have you considered Power Gloves and Danger Room Training for Rogue? Could possibly swap two Power of Leadership for those and then toss back in 3 doubles to sit at 43 cards.

For Establish Perimeter, I'd probably swap it out for another card in solo, but keep in multiplayer. Protective training for Rogue comes to mind which would give her 3 more activations before needing to heal.

Mar 31, 2025 Meck71 · 104

@D.M.Tip there are tons of things to do using this shell! Love the idea of sky cycling rogue, but I normally emphasize the card draw… could definitely see adding another…. Used reinforced suit for the rogue activations cuz med team seemed to cover the rest of what I needed for a solo game, but I would definitely look to make a multiplayer variation… and the doubles SHOULD probably go in simply because they’re so good lol

Mar 31, 2025 Meck71 · 104

@D.M.Tip Also, The doubles probably preferred to power of Leadership cuz there are so many 1-Cost blues in the deck

Mar 31, 2025 eliala · 231

This list really needs Call for Backup to get your 4-cost build-arounds in play