Man Out of Time

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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Daring Lime · 3977

Perfect For Solo Aggression

A good solo aggression hero in my opinion (outside of rush) is one that has reliable thwarting, good survivability, and is high tempo. While it's tempting and powerful to play Cap in leadership, I think he is the perfect candidate to be a reliable aggression hero for solo. His solid stat line of 2ATK, 2THW, and 3 DEF with retaliate and a built in ready makes him one of the most reliable characters in the game! You'll always be able to ready and thwart if you need the extra threat removal, and the ability to ready makes increasing your ATK very powerful! Plus, playing Cap in aggression makes for some fast paced and punchy gameplay!


Physical Resources

Cap has access to 2 copies of Super-Soldier Serum. These cheap physical resource generators are great for getting the kicker on Drop Kick. After the villain is stunned, use the extra card draw to Press the Advantage. This let's you draw another card that you can use to ready up Cap, and smack an enemy for 4 damage (2 ATK + Combat Training + Fluid Motion) or get an extra thwart off.


With A Little Help From My Friends

Another card that's taking advantage of all the physicals in this deck is Hulk. He'll frequently deal 5 damage with his activations and it feels great! Call in Agent 13, Spider-Man, and Lockjaw if you ever need help thwarting or dealing damage. Also, Marvel Boy can deal with any tough status cards that might stand in your way.


Mulligans and Strategy

On the first turn I like to mulligan hard for my resource generators. Getting Super-Soldier Serum, Helicarrier, Martial Prowess, and Steve's Apartment on the first turn makes a huge difference. Don't feel bad about throwing away a big damage turn to find the resource generators. There's so much damage in this deck that you'll always be able to draw in to more damage cards later. After that, use your readies to keep the main scheme in check while eviscerating minions and wearing down the villain with your attack events. When you flip the villain to their final stage, you should have enough economy and damage to reliably take out the villain in 1-2 turns.


Card Considerations

I tried out Jarnbjorn in the first version of this deck because it goes well with physical resources, but I found myself preferring to use any extra resources I had to ready or play more events instead of paying for Jarnbjorn's ability. If you like that card, I think it's a great one to include, but it was a bit of a let down for me in the initial play tests. And of course, you could improve the power of this deck by adding in Nick Fury, Professor X, and friends, but one of the things I enjoy about playing this is that I don't feel like I need them to feel powerful.

As always, I encourage you to change any cards you want to fit your playstyle.


I hope you try this deck and enjoy it! I had a great time playing it. The games were super high tempo without needing to rush, but if I was ever in a tight spot, I knew I had the damage to pivot and just go for the win if I had to. Let me know how this deck works for you! I'm looking forward to hearing from you all :)

-Stay Zesty

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