Ironheart Powerlevels to Max

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Lennalf · 246

Summary

Ironheart starts slow, but is a powerhouse when she reaches Version 3. This deck offsets her early game weaknesses with card draw, strong allies, and a bit of cheap thwarting.

Inspiration:

Updates

  • Removed Lay Down the Law. It's too inconsistent.
  • Increased Assess the Situation from 2x to 3x. This helps us power up faster.
  • Added Wasp for additional thwarting and chump blocking.
  • Removed Clear the Area. It's only efficient if we remove the last threat, which is hard to guarantee while also being efficient (and awkward in multiplayer).
  • Added Deadpool. He's well-rounded, efficient, and has a wild resource, and can be paid for with Power in All of Us.
  • Removed Sense of Justice. We aren't running enough thwart events to justify its 3ER cost. Cards like Ingenuity and Helicarrier are more flexible.
  • Added Build Support and Superpower Training. In multiplayer, we can easily give one of these to another player to get our deck count back down to 40.

Game plan

Ramp as fast as possible to Version 3 without losing. Then win.

Mulligan targets:

Riri wants to flip every turn so she can generate progress counters and do hero things. Thwart aggressively so she can flip safely.

Key combos

Additional considerations

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