Boom Boom Pow!

Card draw simulator

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Derived from
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Neokarasu · 167

Boom Boom Pow!

Drop the beat now

Listening to this while playing the deck improves your win rate!

This deck is designed with two things in mind:

  1. Boom Boom Booming with Command Team.
  2. Dropping the beat(down).

The rest of the deck design flows from these two ideas.

Suit Up and Call for Backup can find Boom Boom quickly. These two cards are also good for Captain Marvel and Sidekick/Reinforced Suit to start that card engine. Similarly Command Team works well with Carol. Other cards that play well with Suit Up are Attack Training + Goldballs/Wolverine. All of those cards also provide to power up Drop Kick.

The card that ties everything together is United We Stand. It provides for Drop Kick and heals Carol/Goldballs/Wolverine so you can get the most out of Command Team. Since Drop Kick will provide a stun, we won't be using allies to block often and there's value in keeping them alive. It might look underwhelming to spend a card to heal 1 damage (which is only its floor btw) but think about getting to do 4-5 damage with Attack Training/Boot Camp for just 1 effective resource! Or if you heal Carol, it's essentially a "free" ATK or THW. Then the efficiency goes up from there when you play in Expert mode where the Villain starts at Stage II and you're healing both Carol + Goldballs/Wolverine to get all the value!

These cards round out the deck. They are flexible and can be switched out

  • Maria Hill is a generally good card to help with threat and draw cards.
  • Psylocke to provide more Confuse to go to alter-ego safely and also help with threat.
  • The Power of Aggression since there are 10 Aggression cards that cost 2+ plus it's also for Drop Kick.

These cards are flexible and can be switched out.


Solo Strategy

In true solo, you will have to balance using her DEF and THW. Threat is the biggest concern, especially since you want to go to alter-ego often to take advantage of Jessica Drew's Apartment and Sidekick. Ideally you want to confuse the villain before flipping to alter-ego or at the very least have cleared most of the MS threat.

You'll also be defending often since your allies are very valuable and better when they're alive. Luckily the deck has access to all the status effects so staying alive shouldn't be difficult. Against a Stalwart villain, you want to prioritize Contaminant Immunity whenever you can. But overall taking damage isn't bad for her since that lets you heal Carol.


Multiplayer Strategy

With 2+ players, you have more leeway on threat so you can focus fully on setting up. The other difference is knowing when to pop Boom Boom for maximum effect. There would be more situations where she can pop off but it also means timing is more important since it can take a while before she can pop off again. Note that her ability and Command Team are Actions so you can use them on other player's turn (to remove a guard for example).

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