Let's build around : Test the Defense

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

captainfire · 374

Okay, just to be clear : this card is bad !
It should cost 0 or deal more damage as a reward. BUT, I like the idea and the (very small) archetype of "spamming small ATTACK events" :)

Gamora does it best, and it's a pretty fun mini-game to allocate all your 1 to 2 damage in the best way possible to kill all minions every turn.

Overview :

  • Play Style : Playing a lot of cheap ATTACK events every turn
  • Difficulty : Medium
  • Power level : Medium to low
  • Recommended Player Count : 3-4 (see below for 1-2)
  • Ideal Aspect Partner : Justice or Leadership

I tried this deck in solo, 2p and 3p vs "medium difficulty villains" in Expert.
Even though Gamora is very versatile is performed poorly in solo even though I got about 75% win rate.
In 2p it got much better but not crazy good.
In 3p (and probably even more so in 4p) it is pretty good because it can deal a lot of damage to a lot of enemies without wasting much damage by overkilling.

Concept :

Other combos and how to play the deck :

  • All ATTACK events cost 1 or less to play (Clobber is effectively a 1-cost if played first) and you won't often play Decisive Blow in this deck.
  • Though you can still do well without minions, you need some to maximize your events (especially Get Over Here!), that's why 3-4 players is best. Or just play 2p with Star-Lord.
  • The 2 The Power in All of Us pay for your supports and allies at the beginning. Then, they fuel your C.I.T.T. (see relevant FAQ).
  • Lock and Load is how you get your Sword for free.
  • You often have to force yourself to play Test the Defense but, in this deck, and if you are defended by allies/heroes, it will get value :)

Other cards and recommandations :

  • Play around with the ATTACK events and their numbers depending on your liking, team composition and villain. It's not a rigid deck, some might even say it is a very Fluid deck.....
  • Press the Advantage is super good if your teammates have confuse/stun.
  • Toe to Toe can be good if your teammate have enough heal/allies/defenses.
  • You might reduce your number of allies and Knowhere if your friends got you covered to reach 40 cards.
  • 2 copies of Test the Defense might be enough, it's just for redundancy and make sure you'll find one quickly once you used one :)
  • Energy Spear is very good on Bug but...I needed to cut cards for the (worst) Test the Defense :p

1-2 players :

Have fun ! ;)
Appreciate a like/fav :)

1 comments

Apr 10, 2024 captainfire · 374

As journeyman pointed me out, Turn the Tide is also nice as a cheap ATTACK, though I would not include it in multiplayer where the goal is to basic attack with Gamora most of the time.
I also forgot to mention ATTACK events I playtested in other aspects because none of them was really more useful than Aggression events here for what I had in mind :)