용맹
이벤트

공격.

Cost: 0.
Resource:

히어로 행동(공격): 하수인 하나에게 피해 1점을 입힙니다. 당신에게 공중 특성이 있다면, 그 적과 교전에 돌입합니다.

"상대와 대화를 좀 하고 싶은데!" -- Thor
Thor(토르) #14.
이리로 와 보시지!
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)

Q: Can I use Get Over Here! to re-engage with a minion that I am already engaged with?

A: You cannot engage an enemy that is already engaged with you. -(Developer Ruling, Hall of Heroes)

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Reviews

I feel like this is one of the worst cards in the game, even for Thor, with the ruling that you can't re-engage an enemy that is already engaged with you. That ruling makes the card basically useless in single player and it's so situational in a multiplayer game that often times you're just trading a card for 1 damage on a minion if you're not pitching it for resources. Everything about the card is too situational. There has to be a minion in play, you have to have aerial, and you need the minion to be engaged with someone else for the card to have any sort of value as the 1 damage on the card is negligible unless you need to pop a tough status card; and, Aggression already has Piercing Strike which fills that role better.

trowa060 · 32
This is all valid criticism, it does have a niche in that it is the cheapest way to remove stun from your hero. In Thor it is worth running in high count multiplayer (certainly 4 player, possibly 3 as well). — L3w15 7 · 12383
In solo, it is a 0 cost clear stun or tough from a minion. I'd say you usually should add it to heroes that rely on their base atk (f.e. Hulk, She-Hulk) when playing aggression. — Incredibul · 3676
Get Over Here, Lie in Wait, Bring It, Bombs Away. Best part is these are all Energy resources so Tony Stark can do this while strengthening his repulsor. — Turbowombat · 131
There is a degree of utility in that it’s a zero cost attack proc and that has strange implications for some things. Beyond Stun/Tough, it can have its uses for characters like Gamora or cards like Fluid Motion. It is certainly a niche and an odd one at that rather than anything for general use though, yes. — TheNue · 3

Virtually useless in solo (shame: if there wasn't a rule that prevents you from re-engaging a minion you've already engaged, it could have been an interesting strategy for Thor and/or decks running the recent Aggressive Stance), but I would almost always include it in an Aggression Thor deck when multiplayer (I guess it's no coincidence that Thor is in the picture...).

I hope they'll eventually change that re-engagement ruling. This card is the exact reason why it doesn't seem unbalanced to me to allow heroes to re-engage a minion they've already engaged, as it only fits niche - and frankly far from op - strategies (see above; I can also think of Lie in Wait and Patriot).

Michebugio · 21
Engaging a minion you’ve already engaged makes the same amount of sense as defeating a minion you’ve already defeated — erikw1984 · 29
According to the same principle, engaging an enemy already engaged with someone else would be like defeating an enemy already defeated by someone else. But you can do that. You can rationalize re-engaging the same enemy simply by imagining that you briefly disengage right before. — Michebugio · 21
No it wouldn’t? Engaging an enemy currently engaged with another player implies is still alive. My point is there’s no concept of “disengaging” in this game — erikw1984 · 29
Heck let’s just house rule that necromancy exists in game so we can resurrect and redefeat enemies too while we’re at it — erikw1984 · 29
I understand your point but you're missing mine. I used your own analogy to show you that it doesn't really apply here. "Engaged" is NOT a definitive state like "defeated": it can change, as once a minion is engaged, it CAN be re-engaged, only by another player (who uses this card). So actually a concept of "disengaging" DOES exist in this game: it's when someone else engages a minion previously engaged with you. — Michebugio · 21