Card draw simulator
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None. Self-made deck here. |
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None yet |
fluffyseaotter · 80
Captain America is HIM!!!
Cap's still one of my favorites as a straight-up boss. This deck is built to run a marathon against the villain, and wear him out over time. This deck is extremely adaptable to any situation, though you do need to use Cap's basic powers carefully with his "Captain America" ability.
This deck absolutely destroyed expert Klaw, Ultron, Crossbones and Absorbing Man, but did have a little bit of a trouble against expert Zola with an array of minions, but it still managed to pull through.
That's mainly because this deck has a lasting cheap economy, can put the villain on his butt, and again, can adapt to many different situations.
Getting out Cap's shield is basic, but from there, getting out his Super-Soldier Serum is key to get the economy running so you can get out his other upgrades. Nerves of Steel is a great card, since defense events are being played literally every single round, which are key to success.
Hard to Ignore and Unflappable are great cards, since you can control threat, and open another card to boost your economy and use Captain America's ability more. Flow Like Water is a good pair next to Nerves of Steel, however it is not a must to survive.
Quincarrier is a great to use, instead of Helicarrier, since it has a "Resource" prompt that allows you to play extra defense events, while using the resource to pay for extra abilities like Jump Flip and Side Step. It's kind of like Nerves of Steel, and it can be used to pay for other upgrades at the same time.
This deck does struggle a little bit against minion swarms, like with Zola, with side schemes being a struggle here and there. Though Cap is a lone wolf here, Agent 13 helps a ton with schemes.
Let me know what anyone thinks; I'm open to any suggestions or feedback!