Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Thematic (Rise of the Red Skull) ft. Avengers (combo with Ha | 0 | 0 | 0 | 1.0 |
theromeo3517 · 2052
There's a party at Cap's place, and all the Avengers are invited!
You hear a lot of good things about Captain America, great stat line, easy way to re-ready, good hero events. But did you know the Steve Roger Alter-ego is also awesome?
This deck focuses on taking advantage of the new Med Lab support from Rogue's pack in combination with Steve's ability to play allies in alter-ego at a discount, combo'd with Avengers Tower
Party planning
Where is the party? at Steve's Apartment. You're gonna want this down for that extra card plus free healing every alter ego turn. Generally I won't start flipping every turn until this support is down.
It's an Avengers deck, so Mighty Avengers is important to get down early. This makes playing the signature Agent 13 a little awkward, as she takes away the team bonus. If she does show up to the party, let the villain take her out quickly so the party can get started again.
Avengers Tower and The Triskelion bump your ally limit up to 5 (6 counting Stinger), and get you a discount on Avengers coming in.
Command Team is there to give your allies extra swings when they are buffed up, and Honorary Avenger is there to put on Steve so you don't lose the team bonus when flipping.
Med Lab is where things get interesting. If a guest parties too hard and knocks themself out with consequential damage, Med Lab is there to keep them available to come back in. You can only reclaim the ally in alter-ego, but for Steve that's a good thing! Alter ego allies are cheaper. Steve's ability does target the first ally played in a round, however. So in multiplayer, have the first player request the Avengers Tower action first thing, so you can get that bonus!
Priority order for setup is:
- Super-Soldier Serum/Captain America's Shield so you can afford to set up and survive
- Steve's Apartment
- Avengers Tower
- Med Lab
- The Triskelion/Command Team
The guest list
We want guests that are on theme (Avengers), but we also want guests who can take advantage of the Med Lab. For this reason, every ally included is able to knock themselves out with consequential damage with 2 basic actions. There are a few categories here:
The exciting entrance
Black Panther, Kaluu, Squirrel Girl, and White Tiger have good effects then they enter play. They are useful to have in the med lab to repeat these abilities more often. Black Panther in particular is excellent under med lab. He will cost only 2 Effective resources from under med lab in alter ego with avengers tower, and he can grab a combo piece if you need it. If not, he can grab Get Ready, ready himself and start swinging the same turn he comes out of med lab
The life of the party
Like any Avengers deck, the goal is to have a turn where you buff your allies like crazy, and have them activate multiple times. Goliath and Power Man are your heavy hitters. Fully buffed, Goliath can do 9 damage per swing, and power man can do 8. They are also useful while setting up for taking out a beefy minion
seat fillers
Stinger and Ant-Man are CHEAP. They are here to provide bodies for Strength In Numbers, and do a little emergency thwarting or damage if necessary
The grand finale
This party is here to set up a big turn. Ideally, you have 6 avengers on the table (7 counting cap), you play Strength In Numbers to draw 6 cards, Avengers Assemble! to re-ready everybody, and then as many Lead from the Fronts as you have available. Then swing as many times as possible with Get Ready, Command Team, and cap's own I can do this All Day ability. This should be more than enough damage to take out a full phase of a villain in 1 or 2 player.
The hangover
If the combo turn isn't enough to finish the game, it's not too hard to set it up again by rebuilding your allies. Med Lab makes it easy to get the important allies back out again after they do their job.
This deck has done pretty well in both solo and multiplayer in Expert mode. Here are some possible substitutions you might use to fit your play style:
- Quincarrier can be useful if you find yourself running out of resources. You can use it to save cards in hand to use with I can do this All Day or Shield Toss
- Blade. He's a cheap avenger! He can't go under med team though, because he doesn't deal consequential damage. Could be useful just for muscle though
- Team-Building Exercise is like another avengers tower,
although you can't play them both on the same ally, edit: you can play TBE and avengers tower together actually, but the issue is the TBE action is in conflict with the med lab action. - Hawkeye can self-KO in 2 and is cheap, if you need another space-filler ally.
Big thanks to @journeyman2 for helping to workshop and test the deck!
Let me know what tough scenarios you take down with this deck, or any cool tweaks you come up with! Happy Villain hunting!
6 comments |
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Feb 27, 2023 |
Feb 27, 2023
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Feb 27, 2023Love it dawg!! Some notes in the write-up, Avengers Tower does stack with TBE! The problem is that TBE doesn’t work with Med Lab, hence the cut. Black Panther Med Lab to grab Get Ready or AA is so clutch. Even Ant-Man is playable for 1 off it! Such a fun deck and the interaction with Living Legend is huuuuge!! |
Feb 27, 2023Excited to play a flipping Captain America deck lol Great write up! |
Feb 27, 2023
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Feb 28, 2023Doing this with the Web Warriors is pretty sick... if you can drop Web of Life and Destiny then you can recur SP//dr on his own accord and Otto Spider-Man using the Lab, plus he can ready a Super-Serum after you use it to pay for him. Plus when they leave you draw cards. They're essentially free allies at this point... |
Looks great! Very powerful!
I'd be tempted to drop 2x Get Ready for a third Command Team and a The Power of Leadership, but I say that without having played it. I'm just a huge fan of Command Team over Get Ready in general!