Hawkeye - Brute Force Revisited

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Brute Force Arrows 264 201 38 1.0
Inspiration for
None yet

LACK OF SUBTLETY · 703

I decided to take a look back at a fun deck idea by teamcanadahockey2002 and see how I could update it.

While the original Brute Force Arrows deck used Brute Force to cover attack, thwart and defense, I chose this time around to try to maximize damage potential.

The goal here is to get damage upgrades into play and them pound your opponents with Quick Strike and arrow cards. Assault Training will allow you to cycle quick strikes back into your deck and Assess the Situation, The Power of Aggression, and Aggressive Energy should keep your hand full of lots of resources to pay for them.

Other than Explosive Arrow, this deck only affects single targets, so Marked as been included to allow you to take out minions and still keep pouring the damage on the villain. Fluid Motion, will enhance multiple card plays in a turn.

By relying on card plays and using your hero card to thwart or defend, all of your Brute Force cards can stay in play, resulting in some potentially huge numbers once you build up. At maximum of Base ATK 2, plus Hawkeye's Bow, 3 Brute Force, Combat Training, Aggressive Energyand Honed Technique, your first Quick Strike would hit for 10 damage and Fluid Energy would allow you a second Quick Strike (or basic power, if you are ready to use up your Brute Forces) at 11 damage.

The obvious weak point of this deck is that it is pure offense. It would run best with a good team-oriented Protection partner. Hopefully, using your hero card to thwart or defend will buy you some time, but it won't buy much.

0 comments