Vision: Aerial Avenger

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

adsarf · 333

Deck concept

I've seen Vision decks published here that use Intangible with "Bring It!" to turn minions into card draw, and card draw into allies. Provided those minions have 2 ATK or less, Vision can absorb all the damage they do and the more minions there are the stronger he gets. It is a neat idea until Corrupted Programming comes out, or any other card that requires you to go into alter ego.

This deck is based on a similar idea. In Leadership, though, the allies provide the card draw with Strength In Numbers so there's no great benefit in letting minions pile up. We eliminate them with Air Supremacy which (since it isn't an attack) Vision can use while Intangible and (since it doesn't require anyone to exhaust) dovetails neatly with Strength In Numbers. This approach gives Vision more freedom to choose Dense or Alter Ego when that would advance the game, for instance to use Mass Increase or clear an obligation.

Card choices

A Strength In Numbers deck is a pretty well-worn archetype now, so no one will be surprised to see Stinger, Avengers Tower and the rest. Falcon and Captain Marvel provide the Aerial allies needed. Mighty Avengers and Team Training obviously don't help with Strength In Numbers, but they are both useful on turns where I need the allies to thwart or attack, or just when no Strength In Numbers comes to hand.

Alternative cards

Ready to Rumble is a bit of an insurance policy. I tend to let it sit in play in case of emergency so if you are bolder than me it could definitely be cut to enable another Air Supremacy. As noted above, Mighty Avengers and Team Training don't really advance the main strategy of the deck, and in the case of Mighty Avengers in particular, it is an expensive card that can cost tempo to get down. Maybe you would prefer to cut it.

You could include Sky Cycle to allow more aerial allies, although in solo I rarely find more than two targets anyway.

One obvious criticism of this deck is that it doesn't make great use of Vivian. She can go down early in the game when the bench of allies isn't full. Later on, she isn't much more than a resource for 616 Hickory Branch Lane to find now and again in alter-ego turns. Honorary Avenger would fix that. With Honorary Avenger and Team Training Vivian could thwart for 12! It certainly feels like good value but I'm not sure the stars would align all that often.

Playing the deck

This is a Strength In Numbers deck and plays in a very straightforward way. Get as many allies down as quickly as possible, and use them to accelerate through your deck. Vision's main role is to absorb as much damage as possible so that the allies can stay in play. Solar Gem is a high-priority card because it gives the Aerial trait, as well as generating resources. Otherwise Avengers Mansion, Avengers Tower, Quincarrier, and Team-Building Exercise are all different ways to get allies down quicker. It isn't important what order they are played in.

Whilst the deck works well with Vision in Intangible form, there's no need to be inflexible about that if the extra card draw for entering Dense form seems helpful, or if you need a turn in alter ego. Phase Disruption can confuse the bad guy, and Falcon can let you see what is coming up in the encounter deck so it is possible to go to alter ego safely, if you are careful.

I don't usually build decks around a massive last-turn combo, but this deck can wind up doing that anyway. With both Density Control and six allies in play, it is not that hard to fire off three or even four Solar Beam in a single turn, which usually brings things to an emphatic conclusion.

How to lose with this deck

I don't think there are any particular traps with this deck, it is straightforward to use. Like any deck that needs a bit of build-up, it is less effective against scenarios that start really strongly.

Conclusion

I don't think this deck is anything like as innovative as the "Bring It!" versions I've seen, but it is often the way in life that the old ways are the best.

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