Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
CrustyMustelid · 193
This Gamora deck hits hard while also increasing her Thwarting capability and overall survivability.
First focus on building Gamora's suite. Keen Instincts and Martial Prowess will ensure you always have resources to pay for your events, which is also why I tried to keep resources to a minimum in this deck.
Use Combat Training to give Gamora that little bit of extra bite and get both Gamora's Sword and Godslayer on the table for maximum damage no matter the situation.
Mean Swing is a no-brainer to couple with Gamora's Sword since it doesn't exhaust to use its ability, and multiple copies of Skilled Strike means that you'll often be hitting for 5 (or more if you have a Hand Cannon in that Side Holster of yours.) Then, if you happen to have a Moment of Triumph in hand, just murder a Minion and watch your health dial reap the benefits.
Quick Strike is a new addition which I've put in for Clobber. Time will tell which is better suited for Gamora, but until then consider these interchangeable.
Toe to Toe is a very situational card which I could see synergizing quite nicely with Crosscounter. If it doesn't tickle your fancy, however, feel free to swap it for something like a Plan of Attack or a Piercing Strike.
Multitasking brings some extra Thwart to Gamora's already impressive ability to make the Justice player feel useless, while Momentum Shift helps deal out some pain while keeping The Daughter of Thanos in good health.
As with my Nebula deck, if you're playing multiplayer with a Nebula, I see absolutely no reason not to put Daughters of Thanos in your deck for that sweet, sweet card draw.