Officer! They are Here (Entrapment Raft)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Champion Mel · 127

Take Advantage of Entrapment to Trigger Tigra On the Hunt, Greer Nelson Undercover Work, Precint HQ and More


Player Count: 1-4
Playstyle: Aggressive & Thematic
Strength: High
Complexity: Medium


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Officer Mel reporting! We are undercover in Alter-Ego to catch the villain; Greer Nelson is doing undercover work and hunting some cronies. I already called Precinct HQ so the threat is not out of control.
Flash! That's our call cadets, we caught the villain in Entrapment. What about the minion we just Hunted? They are stunned ignore them. Just watch the professional police work and Lay Down the Law, the moment it goes to player phase she draws 3 cards from On the Hunt too. What do I mean by card draw? Oh, you have so much to learn

Police Training in Session
We are back again on Tigra and can do something similar with Ready for a Fight deck in Justice. We have 2x copy of Beat Cop because its both thematic at removing threat and helps us deal with Minion in case we have no way to attack or need extra damage; we can get it using Build Support and speaking of its target.

The Raft! (thunder sounds)
Each minion we defeat will convert to THW due to The Raft and since it doesn't need to exhaust, its not going to hinder from us combo-ing of Hunted ready. Additionally, if the The Raft is full, we can defeat all minions leaving 2 on our play area (instead of the 3) so we'll get attacked less. The Raft will deal a minion to us as a facedown card then when we start our turn, we still have 3 minions! (and potential Raft prisoner THW).
We can get more minions trough Infiltration or since we are trying to go to Alter-Ego often, trough Hunted.

Other Officers Task (ally)
Firebird get easily overpaid by Cat's Head Amulet [Officer Mel's Note: This greedy officer gets so many paid leave]
Yellow Jacket because we have 15 upgrades and can find Entrapment.
Hawkeye does 1THW and 2+DMG a turn. He will never miss (because we always have minion).
Professor X keeps our minion stunned, high THW, and can confuse if we need it.
Vivian helps us ignore terrible "Response: after X attack" or villainous from non-Elite minion.

Jarvis, Give Me the Rest (and twist their [censored])
I admit, Jarvis can easily be replaced with Down Time or Crew Quarters for heals however its too thematic to ignore. Especially since we are runing Avengers Mansion (which easily paid by Cat's Head Amulet).
Practiced Plan is here for Entrapment consistency. Under Surveillance because we are letting the villain schemes so we need more room.
Show of Empathy can helps us recruit "interesting" minion to our side. What choice do they have, join or imprisoned to the Raft.

Officer Mel words of advice to the newbie cadet
Remember to play Lay Down the Law when you flip from Entrapment. Our deck consist of many however Quincarrier is there in case you don't have it.
Remember to count how much the villain might scheme and watch out for Advance, you can always Lay Down the Law the main scheme but most of our threat remove is during our turn. Under Surveillance can prevent a bad luck into "not a game over" so remember to play it when you have it.

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