Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Nickoli · 74
This deck is heavily inspired by LazyTitans Nick Fury Aggression deck that gained fame at the 2025 Con of Heroes.
The thing I noticed about Tigra is that she has really easy and consistant access to overkill in her hero kit with her Sharp Claws. So this deck does everything it can to maximize that. The crux of the strategy is getting all three Follow Through Upgrades down as fast as you can. All of the attack events I've added key off of excess damage in some way, so you want to get that as big as you can.
Maybe the first thing you might notice about it is that there isn't a single basic card in the deck. The purpose of this is so that when you play No Quarter, you are much more likely to keep each discarded card in your hand. Getting all the Follow Throughs onto the table ensures even bigger No Quarter draws. Add in Tigra's natural drawing at the start of each turn, plus the extra drawing that "Bring It!" brings and you can end up with really mammoth hand-sizes. And for those turns when you have to flip down to alter ego, the Hall of Heroes is going to let you draw even more cards.
I feel the trick with Tigra is to always use Hunted to pull out a minion. It's a future investment in terms of hand-size and also resources for her Cat's Head Amulet. Also Moon Knight and Spoiling for a FightSpouling for a Fight can get you more minions for even more draw. Spoiling for a Fight is especially useful if an annoying encounter card exhausted her or stunned her in the Villain phase and she's going to need a ready. And when you feel things are getting out of control, Tooth and Claw is great for cleaning up some of the extraneous minions. Or, if you have both her Sharp Claws, Combat Training and Aggressive Conditioning on the table, she can most likely clear every Minion with Hunted, deal a little overkill damage to the Villain and still activate for one more attack on either another extraneous Minion or the Villain itself.
For threat management, Into the Fray is there to handle the main scheme. In my play-testing I've found it can do the job pretty consistantly. For side schemes, I would try to clean up the main with an Into the Fray and then flip down to use her Precinct HQ to clear the side scheme. In solo you can clear most side schemes with just the precinct and a few minions in front of you. You want to beware schemes with crisis icons because those really limit her options. She has no ways to confuse the villain in this deck, so if you cannot clear the main before flipping down, you run the risk of the villain advancing.
For her health, I've found that the extra healing from Moment of Triumph and Suppressing Fire do the job of keeping her healthy just fine. It's not unusual for her to have huge swings from nearly-KOed to perfectly healthy.
And for those turns when mitigating threat or managing your own health aren't the priorities, use Relentless Assault to push damage onto the Villain. When you're close enough, just ignore the minions in front of you and drop a couple Tooth and Claws directly onto the Villain. Tigra's burst damage potential is insane.
I'm not claiming this is a fool-proof, win-every-scenario-on-Expert, Heroic 2 or anything. But it is a blast to draw a ton of cards and wreak a ton of damage and carnage on the battlefield. I hope you give the deck a try and have a ton of fun.
Great writeup! I love it.