Card draw simulator
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Rey Plays Games · 683
The Hawk - He Sees Everything
Named in reference to the introduction of Hawkeye in the MCU, and a S.H.I.E.L.D agent in the movie, "Thor".
This deck has been created to perform as a solid solo deck for Hawkeye, leaning into the S.H.I.E.L.D archetype with the focus on allies to give him ample thwart and defence, whilst still making the most out of his ARROW attack events.
Watch a playthrough of this deck on my channel HERE!
Hawkeye on the Rebound
Hawkeye's signature ally Mockingbird is no slouch when it comes to supporting Clint. Bobbi not only can decently attack or thwart for 2, but she can also defend for Clint, with instant recursion. As Clint has low health, you want Bobbi to always be there and mop up his mess!
Another ally that is very fun to recur is Slingshot. Slingshot can enter play pretty easy with just an resource, and effectively give you a +1 hand size at the end of the phase. I've included Enhanced Reflexes mainly for Slingshot, but of course it can also be used as a resource generator for anything you need.
The other allies are all S.H.I.E.L.D traited in order to ensure that if Agents of S.H.I.E.L.D. is played, then it is activated...allowing you to side step any nasty encounters cards.
Notable absence is Nick Fury and this is just a personal choice. I've nothing against the card - it is in fact great! - however I try not to include it (much like Professor X these days) to make it a little more challenging. Feel free to include him in instead of any of the other allies (except for maybe Slingshot).
Agents Doing Agenty Things
Apart from the stock standard purpose of allies assisting with attack, thwart or chump blocking, this deck uses the allies to assist in Hawkeye doing what he does best - shooting arrows.
Use "I Got This" to amp up Clint's base stats, but more importantly ready him up in order for him to use his bow and arrow again!
When appropriate, play Strength In Numbers to exhaust 1 or 2 of your allies to draw more cards- looking for arrows that may increase the tempo of play;
The Triskelion is also a cheap supports to increase your allies (which can fuel Strength In Numbers) but it also can be exhausted to increase the value of Organizational Support.
S.H.I.E.L.D Have Your Back
Agents of S.H.I.E.L.D. has already been mentioned and can be a game changer by dodging particular encounter cards;
2 x copies of S.H.I.E.L.D. Deputy is included to ensure you can slap one on Clint whilst he is in alter-ego. It's necessary in order for Agents of S.H.I.E.L.D. to work as all your characters require the S.H.I.E.L.D trait and Clint only has it in alter-ego. The additional +1hp is also nice.
The Helicarrier will help with the more expensive cards, not only with it's action, but also by increasing Organizational Support;
The Circe is a big inclusion in the deck. It's so expensive but if you can play it, then you should be able to hit one of the eight allies in your deck and just play them instantly;
Call for Backup is finally included to ensure you get Mockingbird out - as mentioned from the outset, Bobbi is all important for Clint's survival.