Wrecking Crew OTK Challenge

Card draw simulator

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Pedroq · 423

There has been a riot at Ryker's Island penitentiary. The prisoners are loose and attempting to escape. Among them are The Wrecking Crew. They broke free of their power-inhibitors and overpowered the guards. The Avengers have arrived at the scene but a stand-off immediately took place as The Wrecking Crew has hostages. The Avengers patrol the surroundings of the prison while negotiations are under way. She-Hulk lends her expertise to diffuse the situation and end things peacefully. When negotiations break down, She-Hulk has one round to put The Wrecking Crew down or else the hostages get hurt. Unfortunately, your allies cannot help beat the villains because they're busy making sure no other prisoners get away. Take out The Wrecking Crew with only one hero turn!!!

Wrecking Crew One Turn Knockout Challenge

Knockout all 4 Wrecking Crew villains in one turn. Play the game in Alter-Ego until you have your one turn knockout combo. Wrecking Crew scenario can be gamed because none of the villains scheme on the main, you just have to deal with 1 acceleration per turn. The villain side schemes don't do anything impactful when they hit the 10 threshold, although Pile It On! and Day of Reckoning slow us down significantly. Our allies will help thwart those side schemes and take care of any pesky minions that come into play so that She-Hulk can get ready to beat them down.

She-Hulk is especially suited for this challenge. I, Object prevents the main scheme from accumulating threat until it has acceleration tokens. Ground Stomp will take care of some pesky toughs, and her kit has the damage we need to take out all the villains.

One Turn Knockout Needs

Wrecker is 18 HP. Thunderball is 16 HP. Piledriver is 14 HP, but we'll assume 20 HP just in case he gets both Distracting Taunts. Bulldozer is 15 HP.

So, we need a total of 69 (nice!) damage. In this build, we'll get She-Hulk to 11 ATK and hit each villain twice to knock them out. Thunderstruck will stun us if it hits 10 threat, so we will assume that we need to clear a stun. I've Been Waiting For This! gives the villain a tough so we will also assume we need to clear toughs too.

Setup

6 allies out on the board. Strength In Numbers will fuel the combo. Avengers Tower, The Triskelion, and Stinger help to get the ally count up to 6.

Stun each villain. Mockingbird will help us with that. We can play her from our hand or Make the Call to get her in play. Discard her early by playing an ally above your ally limit to discard her from play. Repeat total of 4 times.

11 ATK. She-Hulk Base ATK is 3 Superhuman Strength x2 is +4 ATK. Does not discard cause each villain should be stunned. Adrenaline Rush x3 is +3 ATK Avengers Assemble! is +1 ATK.

All of our Support and Upgrades out on the field.

2x Strength In Numbers in hand.

OTK Combo

Let's assume worst case scenario, we need to clear toughs off every villain, and clear a stun from She-Hulk. Our deck is left with 20 cards after our set up is done.

Starting in Alter-Ego with 2 Strength In Numbers in hand. Flip to Hero. Do You Even Lift? can take out a tough status or a minion. Exhaust all 6 allies with Strength In Numbers and draw 6 cards. Play Avengers Assemble! that is attached to Black Panther to ready all allies and get +1 ATK for She-Hulk getting her up to 11 ATK. Play 2nd copy of SiN to draw another 6 cards. Draw 2 cards from Focused Rage. That's 20 cards drawn which would be the entire deck.

Play Ground Stomp to clear all the toughs. Not an attack so doesn't matter that She-Hulk is stunned. Athletic Conditioning to clear the stun. Now we can attack with She-Hulk's basic attack for 11 ATK. Face the Past to ready and put on a show for Titania. Three more attacks with 3x One-Two Punch. Finally, three more from Tenacity. Hit each villain twice for 11 ATK, knocking them all out in one turn.

1 comments

Aug 05, 2025 marktry · 563

Great reason to bring out Wrecking crew!