Card draw simulator
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None. Self-made deck here. |
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HeroicSkeleton · 2695
With One Bad Apple, she Spoils the Bunch
Rogue just needs to touch one minion, and then she gains overkill. Not just against that minion, but against the whole bunch!
So we are gonna take advantage of that by buffing her attack with Combat Training and Rogue's Jacket, then increase that overkill damage with 3 copies of Follow Through.
All of this has been done before, but now we have a new toy that fits perfectly here: Spoiling for a Fight. This both gives us more Apples (minions) to spoil, and lets her ready to keep the carnage going! Surprise Move for even more overkill and activations! This one is a bit tricky, as if you hit the villain with touched attached and defeat them, you lose out on overkill. So sequence it in a way where you can thwart or hit the villain after, or put Suppressing Fire on the minion you want to Surprise Move.
Not enough readying? How about Energy Transfer from her base kit, and Face the Past? With that one, we can even get around the "Cannot attack the villain" bit with overkill!
Rogue's bringing along some friends to the brawl, and Hall of Heroes to seal the deal.
Final Thoughts
Like most minion slaying decks, this works better in multiplayer than solo. For solo, you may want more threat removal. Professor X and Into the Fray would be my first thoughts for that. Also, Rogue's nemesis, Mystique is pretty rough, so feel free to go without Face the Past. I just find it hard to pass up here.
This is really cool, love the follow throughs to pump the damage up morr!