4 Player WW - Leadership Spider-Ham - Bankroller

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Daring Lime · 6234

Kick Ass

Here are the links to the other decks that make up this strategy:


A Cohesive 4 Player Strategy

This deck is part of a 4 player WEB-WARRIOR strategy I created. In my opinion, our friendly neighborhood Spiders are the strongest multiplayer archetype. These decks were created to be able to defeat any villain with a cohesive thematic strategy where each of the four decks plays a key role in the team's victory. Here is a link to a video I made discussing the strategy in depth: YouTube Strategy Explanation. But for those of you who would rather read here on the site, I'll give a more concise breakdown of each deck in their respective write ups.

Strategy Overview

Kick Ass

Kick Ass Kick Ass

How To Use Each Card

For an in depth discussion of how these decks work together I highly recommend watching the video, as it contains more info than I could reasonably fit in these write ups. Below, I'll provide a short description of how to use each card:

  • Web of Life and Destiny: Mulligan for this on turn 1. Use it to give card draw to your teammates prioritizing SP//dr in the early and mid game.
  • Across the Spider-Verse: Bring WEB-WARRIOR allies into play.
  • Make the Call: Search all 4 player discard piles to find the right ally at the right time.
  • Regroup: Block with allies on the villain phase to have them return to hand and draw cards from Web of Life and Destiny. If the team blocks with 4 allies (which is frequent) it is essentially 8 card draw that you can split up among the team!
  • Mission Leader: Grants the whole team card draw and pairs extremely well with Silk's Even the Odds and the player side schemes the other decks are taking.
  • Clarity of Purpose: This card is broken on Ham. It is essentially a 1 cost double wild resource generator. There are 3 copies so that you find it early. The extra copies can be played on to the other heroes.
  • Team-Building Exercise: Absolutely amazing for Ham. It pays for both CARTOON and WEB-WARRIOR cards. This is key to allowing Ham to play multiple allies in the same turn in the midgame.
  • Spider-Man 2099: The newest addition to the WEB-WARRIOR roster. He is a mid and late game powerhouse. His ability to return allies to hand triggers Web of Life and Destiny to give card draw to whoever needs it, and Ham has the economy with this build to play the allies again immediately.
  • Maria Hill: Classic combo. You can loop her with Make the Call and Regroup to give the whole team card draw.
  • Madame Web and Hobie: WEB-WARRIOR allies with good effects. Their main purpose is to trigger card draw from Web of Life and Destiny to spread around for the team.
  • The Triskelion: Increases your ally limit to allow even more allies to be played.
  • Helicarrier: Everyone has this card because two decks run Build Support and spreading the economy to different teammates is extremely powerful in multiplayer.

I hope this strategy works well for you! For a more in depth strategy guide check out the video on my channel: YouTube Strategy Explanation.

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