Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
UrinalSharts · 76
DISCLAIMER
Not my idea, got the inspiration from watching this video.
OVERVIEW
So the idea is to do massive amounts of damage to multiple enemies.Looking at Honed Technique, it's a great way to boost damage. So if we take Melee and add the 3 cost to the damage, we have 2 instances of 6 damage. Warrior Skill makes it 7 damage, and the 3 counters from Nick can boost it up to 10 damage. Holy smokes. Sit down Atlas, you won't be a concern long.
Additionally, you can play Spray Fire dealing 3 to all. Directed Force boosts it to 5, Warriors Skill to 6, Sharpshooter to 7, and Fury counters to 10. That's 10 to ALL enemies if playing in true solo.
Looking for Trouble helps with threat, and provides extra targets. Adding Hall of Heroes in wouldn't hurt either if you don't mind dropping down.
Concentrated Fire and Covert Surveillance will help you return to stealth form, which then you can use Ready to Rumble to ready yourself and activate again. Key is to end in Stealth form each phase. Having low thwarting minions won't hurt you.
Also, cheap allies to keep the damage from coming through.
Allies
Why these allies? They're cheap, and they're meant to take a punch and really nothing else. Ironheart gives a card when played, Hulk can block twice.
SIDEBOARDS
Hall of Heros is a good one, and I'd also possibly run 3 copies of Practiced Plan in just to make it easier to fetch EM Shield or Eyepatch Camera.
When it works, it should looks like such:
5 comments |
---|
Mar 04, 2025 |
Mar 04, 2025
Looking for Trouble is essential in solo as you'll want a minion to slay for Concentrated Fire. In multi player this could possibly be swapped out, but with the board wipes and mass damage events Nick has, it's good to keep them out. Nick is similar to Gambit where he can remove counters and go more damage using the counters on his Assault side. |
Mar 05, 2025
|
Mar 05, 2025
But this number is misleading, as you'll probably have 1 copy of Honed Technique down, 1 copy of Warrior Skill down, and you wouldn't probably want to use either Safe House, Intelligence Analysis or Melee as resources. That leaves 9 effective mental and wild cards to pay for events. If your full board setup is 12 cards (counting all the upgrades/supports plus 2 allies), that makes 9/28 cards which is 32%, in my opinion fairly low to hit reliably. Or better put, it can be definitely improved upon by adding more mental/wild resources and replacing some others. But all of this is just theory and the deck might just work as intended. |
Mar 05, 2025
|
This looks like a cool deck. Haven't watched the video though and possibly my main issue with it is explained there.
With this build, you're clearly dependant on Fury's Watch to be able to pay the mind resources to trigger Honed Technique. It's a clever way of using the threat on Fury's Suit Form Upgrade. Still to make it more reliable I'd see the way to either swap some cards out to have more mind resources. Looking for Trouble seems to be a good candidate to be swapped out maybe Directed Force as well as it needs a very precise "cards in hand" combination.
I'd also sneak in Superpower Training player side scheme to try and get the Watch quicker.
Overall this is a great deck concept, specially if you (as you said on the Reddit post) don't publish much decks. Terrific name, also haha.