Card draw simulator
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None. Self-made deck here. |
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Neokarasu · 167
All Gas No Brakes
Quicksilver is very reliant on his Upgrades and Friction Resistance so this deck aims to get to them as quickly as possible by playing multiple sources of card draw and Superpower Training. The Protection shell is nice for Quicksilver because Super Speed can be triggered once per phase so you can get a basic DEF for free every turn. The other benefit of Protection is access to What Doesn't Kill Me. Friction Resistance provides a for the requirement and then gets readied by it.
Symbiote Suit is a card that really supercharges the whole deck. It's like having access to 2 of each of his Upgrades, increases his survivability, and also lets you have an extra card every turn. The extra encounter card is a small price to pay for getting all of the bonuses that this card gives. If you're not sold on it, I recommend trying out a game where you play it on turn 1!
The last card to mention is Earth's Mightiest Heroes. It's a low opportunity cost and enabled by Blade and Scarlet Witch both of which wants to stick around in play anyway. More ready effect is always good for Quicksilver to be able to handle Exhaustion, Need for Speed, or his other nemesis cards since not being able to use Super Speed really cuts down his power significantly.
Gameplan
- Mulligan: look for Friction Resistance at all cost or Superpower Training. Other priorities are Deft Focus, and anything that buffs his stats.
- Early Game: setup your upgrades while minimizing damage taken.
- Midgame: use Stuns to minimize the villain's activations and focus on dealing with everything that the encounters throw at you.
- Endgame: the deck is about keeping control of the board throughout the game while doing damage to the villains when possible. However it is possible to get a combination of Maximum Velocity and multiple ready effects that allows you to do 5 damage increments per ATK so it should be fairly easy to finish the villain.
Notes
- Getting the most out of Friction Resistance is the key to maximize the value of this deck. You want to always use the from FR before you use any ready effect.
- Using your basic DEF twice during the villain phase is okay if you have a Always Be Running in your hand.
- The Night Nurse is useful to remove Stun/Confuse which is especially detrimental to Quicksilver because Stun/Confuse replace your ATK/THW from happening and thus prevent Super Speed from triggering. Another way to deal with Stun/Confuse is to do the basic activation that your current status allows (e.g. ATK when you're Confused, THW when you're Stunned) and then use the 2nd activation to get rid of the status card.
- Leave Scarlet Witch in play indefinitely to take advantage of Superpowered Siblings when you can.
- Build Support is for Knowhere to get more value out of Starhawk.
- Specialized Training is flexible. I lean towards Defense Specialist to enable Unflappable more often.