Captain Mayhem and the Beast of Hope

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

gammabyte · 38

The deck is built around keeping Beast and Hope Summers in play, utilizing Mutant Mayhem to recur them and trigger their enter play abilities.

Core Cards

Core Piloting

  1. Play Beast and Hope Summers when they enter your hand. If you can't play both, play one and keep the other.
  2. Never let Beast and Hope Summers leave play. Do not chump block or use their last health.
  3. Use Command Team to utilize as much of Beast and Hope Summers thwart and attack before replaying them.
  4. Use Mutant Mayhem to replay Beast and Hope Summers to fetch Energy Absorption and any superpower card.
  5. If Beast or Hope Summers is lost, Call for Backup and Rapid Response can be used to fetch them.

Card Use [Allies]

  • [Priority 1] - Beast >> Simple use, attack or thwart and get those Energy Absorption resource cards from deck or discard pile.
  • [Priority 1] - Hope Summers >> Simple use, attack or thwart and get any superpower card from deck.
  • [Priority 2] - Agent 13 >> Can ready Helicarrier or Alpha Flight Station in alter ego for extra card draw.
  • [Priority 3] - Domino >> Sometimes you have no more superpower cards in your deck, but you do in your hand. Swap out the superpower in your hand before replaying Hope Summers to guarantee a draw.
  • [optional] - Stinger >> Good for a non slotted ally that can get a hit in and chump block once.

Card Use [Events]

Card Use [Support]

Card Use [Upgrade]

2 comments

Sep 01, 2024 dr00 · 44474

really great deck concept. absolutely love it. now i'm just thinking about all the different ways to try it out in other heroes, like Domino

Oct 16, 2024 VJakson · 23

Fantastic Idea and use of this card!