Card draw simulator
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None. Self-made deck here. |
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Southy · 340
Followed: When this card is attached to a side scheme, it makes that side scheme more of a target to get rid of.
Heroic Intuition: Play one on yourself to have 3 THW, plus one if you play Fearless Determination and then after you thwart, use Cap's ability to thwart again for 8 in one turn. Play the second one on a another player who is also thwarting a lot.
Daredevil: If you only attack with him, you can get at least 6 damage dealt. If you thwart with him, then you get 6 thwart and 3 damage. So, I suggest to only thwart, unless there is a minion with a decent health pool in platy.
Jessica Jones: When paired with Followed, she becomes a thwarting machine.
Interrogation Room: When playing against Ultron and you are frequently killing his bots, this card is just a slow burn on thwarting the main schemes and is worth it at one cost.
Surveillance Team: This card is a little worse than For Justice! as in it takes three turns to remove 3 threat, but I put only one copy in here to at least have some extra threat removal and it can help pay for that extra one threat removal with For Justice!.
Concussive Blow: Stopping the enemy from scheming any amount of threat? Yes please.
For Justice!: Best threat removal card in this deck because you can play it more often and its immediate.
Thanks for reading! This one was kind of tricky for me. I think Justice is in a weird place until we get a bunch of new cards for it with a future Hero pack. Otherwise, its just a lot of the same cards that are just ok.