Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Justice! for Venom | 0 | 0 | 0 | 1.0 |
Justice! for Venom | 0 | 0 | 0 | 2.0 |
Nman1115 · 74
A Venom justice deck with the goal to be as versatile as possible. The most important cards in this deck are the 2 copies of Venom's Pistol and Multi-Gun to help control the board. The main strategy is to use a combo of Venoms Symbiotic Bond ability and Helicarrier to help trigger the abilities of Behind Enemy Lines, Grasping Tendrils, and Savage Attack. Using Behind Enemy Lines and Grasping Tendrils can helps control the villain with a stun/confuse lock strategy. Run and Gun can help you get multiple activations a turn and can make dealing with Shadow of the Past easily when it brings in Enraged Symbiote and Klyntar Frenzy.
To help with threat we play 3 copies of For Justice! and 3 copies of Making an Entrance which can get to a max thwart of 6 with Venom's Pistols and Heroic Intuition (and can help you heal you). Sense of Justice helps pay for thwart cards and helps with Behind Enemy Lines. Overwatch helps deal with multiple schemes at once. Under Surveillance can help keep the main scheme from completing. Spider-Sense and Skilled Investigator can help with card draw.
The allies included in this deck are Professor X to help control the villain. Blindfold to help control the encounter deck. Jessica Jones to help with thwarting. Quasar to help with multiple schemes and Wiccan to help with minions and tough status cards.
If you try this deck out let me know what you think of it and here is some of my gameplay with it: https://www.youtube.com/live/s36twOnrr3Q?si=otxmX-4npgxMpdJd