Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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She-Hulk - Red Lawyered | 39 | 31 | 8 | 1.0 |
Reverse Lawyered | 43 | 32 | 15 | 1.0 |
Miss Hulk, l'esprit de la loi | 0 | 0 | 0 | 1.0 |
Jennifer Walters - Court is in Session | 1 | 1 | 0 | 2.0 |
MegiDolaDyne · 5735
Members of the jury, I am here today to clear the name of one Jennifer Walters; a hero in this game who has been given unfairly harsh treatment by our society. One of the first heroes ever released, people tend to look down on her because of some really weak cards (particularly Ground Stomp and Legal Practice), low hand size in hero form, and a somewhat awkward thwarting situation (though honestly her thwarting is actually quite good by Core Set standards). The prosecution has gone as far as to call her “bottom tier” and compare her to her no-good cousin, an absolutely outrageous claim.
But now, with the latest iteration of the Rules Reference Guide (RRG 1.5), we might be able to save poor Jennifer's reputation with a bit of rules lawyering. Let us look at the card Superhuman Strength. Historically it's a somewhat awkward stun card; you use it once and then it goes away due to its Forced Response. But imagine if you could keep it perpetually. That's a +2 ATK upgrade, and you have two copies that can stack, potentially bringing your ATK value to 7, permanently. Is such a thing possible? Well, in the past the answer was no, but let us look now at what the new version of the RRG has to say about Forced effects. Forced; article 1: “If a forced ability requires one or more targets to resolve and it has no valid targets, it does not initiate.” Furthermore, in subsection A: “Any costs that would have been paid to initiate the ability are not paid.” The cost in question: discarding Superhuman Strength. So now we can keep the card in play provided we don't have a valid target for its effect.
Now, how can we go about making sure our targets are deemed invalid? There are a few ways. The easiest is to make sure the target is gone. You cannot stun a minion that no longer exists, and there are few minions that will survive a 7 damage swing. You can also go after a Stalwart target; the likes of Thanos and Master Mold are easy pickings, and depending on the weather it can be anyone. And then, finally, the third way is what this deck is built around: you cannot stun an enemy that is already stunned.
So, our goals are simple: keep the villain stunned. Tackle, Iron Fist, and Mockingbird all provide the usual stunlock package. And since we're She-Hulk, we can also supplement that by flipping to Alter-Ego as often as we can afford to, keeping the villain stunned for even longer. If the villain is stunned, we have 7 ATK and four different flavors of readying; they will not survive long. If the villain can't be stunned, because they're Stalwart? We have 7 ATK and four different flavors of readying, they will not survive long. If the villain is Steady? ...Okay, fine, then we have some problems. But we do have enough stun cards that we'll still be able to do some big damage if we prepare for it. Professor X makes it easier for us to flip, provides a valuable burst of 3 threat removal, and once in a while he can even stun a minion if they can somehow survive your absurd level of offense. We also have Iceman as an additional source of minion stun.
Some people see rules as restrictions. A list of things you're not allowed to do. But to a lawyer of Jennifer Walters's caliber, rules are putty to be molded however you please. It feels almost like cheating, being able to hit twice as hard as the Hulk with this much consistency. But it's not cheating at all; just pure rules lawyering.
22 comments |
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May 25, 2023 |
May 25, 2023Beyond clever! |
May 26, 2023Great deck, love it. The use of Iceman here is fun! We'll be trying this the next time we play She-Hulk. |
May 26, 2023I love the theme thing so much. Lawyering the rules to get this is a wonderful idea. I am going to try it. Thanks for sharing. |
May 26, 2023While your evidence is compelling, it doesn’t completely exonerate her of past crimes. We recommend a probationary release with community service. |
May 26, 2023I would've assumed for a Stalwart enemy the Forced would resolve but the status card would just drop off immediately. |
May 26, 2023I wasn't 100% sure when RRG 1.5 came out, which is why I waited for a ruling before posting the list. Direct quote from Alex: "If She-Hulk cannot stun the enemy she attacks (e.g. the enemy is already stunned), then the Forced Response on Superhuman Strength does not initiate." |
May 26, 2023And that's the same for an enemy who is Stalwart? |
May 26, 2023They didn't specify, but there's no reason it wouldn't be the same. Stalwart literally means "can't be stunned or confused," which meets the requirement of "She-Hulk cannot stun the enemy". Status cards only "fall off" of Stalwart characters if they were already statused before becoming Stalwart, which isn't the case here. |
May 27, 2023In light of this new information the prosecution moves to withdrawal all charges at this time. |
May 28, 2023Are you sure that "Forced response" doesn't trigger before applying damage? |
May 28, 2023Nicely done! I've never played she-hulk but had always thought of trying to keep those in play. May be time to take her for a ride! |
May 29, 2023This is genius. Incredible. |
May 29, 2023
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Jun 01, 2023Nice work. I like your way of not-cheating! I will have to try it. And please go on with your rule-bending cough, I mean -lawyering. |
Jun 01, 2023Fantastic concept and great writeup mate. |
Jun 04, 2023This is an amazing way to play one of my favorite heros |
Jun 09, 2023This is awesome. How does the timing work with a minion you kill outright? Is it that you complete the damage of the attack, then since the minion has enough damage it will be discarded and THEN the stun would try to be applied ? |
Jun 29, 2023Wow! Lawyered! Congrats, this is awesome! |
Jul 06, 2023Awesome, creative deck-building! I love this and I’m going to create a variant of this I think…I’ll give you credit! |
Jul 25, 2023Yes, She be hulking pretty soon on my table. Great deck! |
Aug 01, 2023Just gotta say I have been playing this deck a lot recently and it is so fun. Playing two handed with an aggression Storm can put you at 9 damage a swing and with the right hand can easily do 45 damage late game. |
A great reason to revisit She-Hulk!!