Card draw simulator
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None. Self-made deck here. |
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TheGingering · 18
I was able to use this deck to solo GMW on Expert, I don’t know if it was good draws with Ronan or what because it’s the only time I’ve played him.
Allies: I wanted to make this deck as event heavy as possible so went pretty bare on the allies.
Groot is there to keep you alive. He is an overkill shield against Ronan, and for most other villains he is there to block when minions come into play. He can even tank a hit from some of the weaker villains and survive, and if you get a 1-attack minion in play you can leave him on the board a bit and let him heal Groot up.
Rocket Raccoon is your minion killer. Just leave him on the board and wait for those minions to keep in.
Nebula I like to use Nebula to bring in an event I need, but I try to keep her in play as long as possible. I consider her an emergency chump blocker for when I unexpectedly get attacked twice in a row.
Support/Upgrades This deck has some pretty expensive upgrades, and she is extremely powerful once they are down. I’ll talk more about how we are going to get those down in the strategy section.
Don’t be afraid to discard Helicarrier or Avengers Mansion to play more important events that will keep you alive or prevent the main scheme from blowing up.
Gamora's Sword is probably the least important upgrade to get down until late game.
Mulligan You need to try to get some support/upgrades out on first turn.
Conditioning Room is extremely important for this deck to work. As well as Sonic Rifle.
Keen Instincts is also hard to beat.
Strategy The main hinge of this deck is flipping to alter-ego A LOT. Like every other turn when you can. Why?
- Gamora can usually draw two extra resources with Conditioning Room and her AE action. That makes it much easier to pay for those 2-4 cost allies/supports/upgrades. You’ll also be able to leverage extra resources when you flip back to hero form on your next turn.
- This deck lacks survivability, but with her flipping to AE to heal this is no longer a problem.
- Lay Down the Law and Surprise Attack are very powerful cheap cards, and you can make great use of them.
Now how are you going to go AE so often?
- Sonic Rifle is extremely important here. You are going to be using this a lot to prevent the scheme. You need to watch your timing with this so you can try to avoid flipping when your deck will run out because you don’t want to run the risk with an additional treachery card that makes the villain scheme. You also need to keep an eye out for when your deck is about to recycle to make sure these get shuffled in again.
- Under Surveillance is clutch here too with low threshold schemes. It’s usually pretty important to get out so you can avoid blowing up the scheme by accident. I like to flip to AE with just this or maybe 1 other card and pay for it using what I get from conditioning room and her AE action.
- Massive amounts of thwarting. There are a ton of good thwart cards in this deck that should let you constantly keep threat under control even with flipping to AE so often.
Staying alive? I don’t often use Gamora’s basic thwart or attack outside of the first turn. After that I’m either going to defend if I want to try to stay in Hero form, or I’m going to eat it to the face if I think I’m going to flip and heal. You are going to be doing that a lot, and with Conditioning Room and Crew Quarters that’s 4 health before you’ve used your own recovery. Also don’t forget to play Crosscounter whenever you get the chance. 2 damage/2 thwart/3 damage prevention at a cost of 1 is amazing
The rest of the game is pretty straightforward, just maximize you events to try to keep things under control, and once you’re built up enough you’re unstoppable.