Card draw simulator
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None. Self-made deck here. |
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None yet |
zioncommand · 1
v0.1 - The primary goal of this deck is to provide enough resource to Captain Marvel to fuel her large attacks and usually game enders, Photonic Blast and Energy Channel. The deck also focuses on ensuring the enemy cannot win via threat by using the Justice aspect. Cards like Under Surveillance equipped to the Main Scheme and Counterintelligence provides a large buffer on the victory margin for the villain. Followed provides extra damage to enemies when Side Schemes are defeated. Our main route to Side Scheme defeat is For Justice!. Understanding this deck is overloaded on resources, we do have some and resource generation through cards like Resourceful and Quincarrier. One downside this deck has is an overload of minions that have plenty of health points, like Klaw and his Masters of Minion modular set. However, this weakness only exists in a solo play environment, in a group setting your teammates would look this specific Captain Marvel/Justice deck to primarily focus on disrupting the villain's schemes and powering up for large attacks against the villain of any large minion threat. This deck will evolve over time as I obtain more hero packs to build and test with.