Card draw simulator
|None. Self-made deck here.|
VillainTheory · 8906
Yesterday, I searched for Ironheart decks that use Beast. To my surprise, there wasn't a single one on marvelcdb!
Today, this deck is fixing that.
Using this combo, you can quickly cycle through your deck and amass a huge wealth of progress counters!
If you like this deck, feel free to give it a ❤ ! Thank you!
Stroke of Genius = 1 resource, 1 card draw, 1 progress counter.
A card drawn is worth more than a resource generated, as it gives you another option in hand and helps cycle through your deck - this alone puts Stroke of Genius slightly above a double resource like Energy even before we consider the progress counter. However, a progress counter is roughly worth a resource as well, though given how vital they are for Ironheart, they are arguably also worth more than a resource.
So, at a conservative estimate, Stroke of Genius, is worth 3 resources. But is likely actually worth more!
Beast = 4 damage/threat removal, 1 block, 1 Stroke of Genius.
If Stroke of Genius is worth at least 3 resources, his ability to put it in your hand can be seen as a refund of at least 3. Which can be seen as making Beast effectively a 1-cost ally (2 effective resources).
A 1-cost ally with 2 THW/2 ATK/3 HP? That's pretty crazy! And this is still only a cautious estimate.
Needless to say that this is very good value!
While I have tested this deck against various Expert villains, the one big downside is that - while at Version 1 - Ironheart only has a hand size of 4. And that means that Beast can be hard to play in that form and tricky to get full value out of.
Fortunately, with various ways to draw cards, resource cards, and resource generators, you can still often get huge value from Beast even in the early game! Use Make the Call to get him back when you can afford him with cards like The Power of Leadership and Ingenuity.
And don't forget to Make the Call for Professor X when Beast isn't an option. Confusing the villain allows you to go alter-ego, which allows you to draw more cards and get more progress counters. And thus also more easily find/afford Beast.
Note there are two copies of Ingenuity to help you find it in your opening hand/when you're able to go alter-ego. And note that, while there are a lot of allies, you should be playing them aggressively and using at least one to block almost every turn.
Clarity of Purpose, Champions Mobile Bunker, Strength In Numbers and another Assess the Situation are other great cards that find value here which I used in earlier versions of this deck - they don't change anything dramatically, simply adding various resource or card options. Note that if you do add Strength In Numbers, you will likely want The Triskelion as well.
In multiplayer with other Champions, "Go for Champions!" is a must-have. And Regroup is always good in multiplayer for an immense boost in power. You'll likely want The Triskelion here too if you do take Regroup.
The most obvious cuts are, in my opinion: 1x Rapid Response, Squirrel Girl, or - against steady/stalwart - Professor X. Personally, I felt they earned their place here over the other options in my testing - but your experience may vary!
Good luck and have fun!