Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Colossus - Less Than Perfect | 0 | 0 | 0 | 1.0 |
Colossus - Precon perfeccionado | 0 | 0 | 0 | 1.0 |
Colossus Ready | 0 | 0 | 0 | 1.0 |
Colossus Ready | 0 | 0 | 0 | 2.0 |
Colossus Ready | 0 | 0 | 0 | 3.0 |
Durísimo | 1 | 0 | 0 | 1.0 |
Colossus - Perfected | 0 | 0 | 0 | 1.0 |
Tu siempre fuiste, DURO de pelar ♪ [Evento LMDT@BGF] | 2 | 1 | 0 | 1.0 |
I have balls of steel | 2 | 0 | 0 | 4.0 |
Colossus | 0 | 0 | 0 | 2.0 |
Coloso y Rondador | 0 | 0 | 0 | 1.0 |
Colossus Prot | 0 | 0 | 0 | 1.0 |
Colossus Tough (and X-23 ATK) | 4 | 3 | 0 | 2.0 |
Colossus Ready | 2 | 1 | 0 | 4.0 |
Colossus - Power Green | 1 | 1 | 0 | 1.0 |
Colossus paired with Wolverine | 1 | 0 | 0 | 1.0 |
Perfect defense | 1 | 0 | 0 | 1.0 |
Colossus Protection | 0 | 0 | 0 | 1.0 |
Colossus - Perfected | 1 | 1 | 0 | 1.0 |
MiguelCantillo3 · 12684
English / Spanish
I appreciate a like!
Modifications:
Was added:
- 3 copies of Anticipated Attack.
- Establish Perimeter.
It was deleted:
- 3 copies of Ready to Rumble.
- The X-Jet.
What a need to switch to a default deck that turns out to be brutal, leveraging Colossus's signature dynamic of its tough states and unique protection. The deck was tested in expert mode during the Mutant Genesis campaign and turns out to be more than impressive.
Deck Targets:
The main goal was to include the maximum number of cards that can give Colossus tough, or avoid making us lose their status cards to get the most out of the 2 copies of Made of Rage, all 2 copies of Organic Steel, all 3 copies of Steel Fist, Iron Will and Titanium Muscles.
Cards and Combos:
There is nothing better than explaining the deck through its combos:
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Therefore, in sync with the mechanics, special mention to Iron Will as a card draw in combination with the discarding of tough states through the 2 copies of Bulletproof Protector , the 2 copies of Made of Rage and the 3 copies of Steel Fist together with the attack of the enemies, important in a hand of 4.
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Likewise Made of Rage, the 3 copies of Steel Fist, the 2 copies of Organic Steel, and Titanium Muscles are boosted with the tough states.
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Polaris, 2 Copies of Armor Up, 2 Copies of Bulletproof Protector, 3 Copies of Hard Knocks, 3 Copies of Perseverance , Piotr's Studio, 3 copies of Anticipated Attack, Establish Perimeter and 2 copies of Organic Steel to continuously give Colossus status cards tough.
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The 2 copies of Armor Up, the response of Colossus in alter-ego together with Piotr's Studio, to play Armor Up regularly giving it a been tough on hero and making the most of 3 copies of Perseverance.
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Nightcrawler join to Polaris, Professor X and all 3 copies of Powerful Punch, allowing to avoid damage from any minion before losing the tough state.
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Nightcrawler, Professor X, all 3 copies of Bait and Switch and Iron Will to reduce the threat. Also, Bait and Switch would allow us to take advantage of an excess of tough status cards.
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Nightcrawler next to Polaris, the 3 copies of Bait and Switch, the 2 copies of Made of Rage, Energy and the 2 copies of Organic Steel, to give it the resource .
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The 2 copies of The Power of Protection along with Nightcrawler, Polaris, the 3 copies of Hard Knocks, the 3 copies of Powerful Punch and the 3 copies of Anticipated Attack.
Evolution:
The following cards were discarded for the following reasons:
- Invulnerability, although it seems to go great with this deck, personally I find it very expensive for 3 resources. It will be one of the only cards in the game that I consider useless even in the proper dynamic.
- Deflection and Defensive Stance, getting the hero interrupt after losing the tough state. Bad option.
- Limitless Stamina, this is a good option, however, I wanted to make for Anticipated Attack of less common use, taking advantage of the fact that there are superheroes with 14 health that have a higher base INT o ATK than Colossus.
- Subdue, could be a good option.
Modifications:
Thanks to Zack, fixeddice y turtles04 the 3 copies of Ready to Rumble were discarded and the 3 copies of Subdue were included. Adding Subdue resource .
I appreciate a like!
Modificaciones:
Se añadió:
- 3 copias de Anticipated Attack.
- Establish Perimeter.
Se eliminó:
- 3 copias de Ready to Rumble.
- The X-Jet.
Que necesidad en cambiar de aspecto a un mazo prestablecido que resulta ser brutal, potenciando la dinámica característica de Colossus de sus estados duro y única en protección. El mazo fue testeado en modo experto durante la campaña Génesis Mutante y resulta ser más que impresionante.
Objetivos del Mazo:
El objetivo principal fue incluir el máximo número de cartas que puedan conferirle duro a Colossus, o bien, eviten hacernos perder sus cartas de estado para sacar el máximo partido a las 2 copias de Made of Rage, las 2 copias de Organic Steel, las 3 copias de Steel Fist, Iron Will y Titanium Muscles.
Cartas y Combos:
No hay nada mejor que explicar el mazo a través de sus combos:
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Por tanto, en sincronía con la mecánica, especial mención a Iron Will como robo de cartas en combinación con el descarte de los estados duro a través de las 2 copias de Bulletproof Protector, las 2 copias de Made of Rage y las 3 copias de Steel Fist junto al ataque de los enemigos, importante en una mano de 4.
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Del mismo modo Made of Rage, las 3 copias de Steel Fist, las 2 copias de Organic Steel y Titanium Muscles son potenciadas con los estados duro.
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Polaris, 2 copias de Armor Up, 2 copias de Bulletproof Protector, 3 copias de Hard Knocks, 3 copias de Perseverance, Piotr's Studio y 2 copias de Organic Steel, 3 copias de Anticipated Attack y Establish Perimeter, para conferirle continuamente a Colossus cartas de estado duro.
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Las 2 copias de Armor Up, la respuesta de Colossus en alter-ego junto con Piotr's Studio, para jugar Armor Up regularmente dándole un estado duro con hero aprovechando al máximo 3 copias de Perseverance.
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Nightcrawler junto a Polaris, Profesor X y las 3 copias de Powerful Punch, lo que permite evitar el daño de cualquier súbdito antes de perder el estado duro.
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Nightcrawler, Professor X, las 3 copias de Bait and Switch y Iron Will para reducir la amenaza. Además, Bait and Switch nos permitiría aprovechar un exceso de tarjetas de estado duro.
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Nightcrawler junto a Polaris, las 3 copias de Bait and Switch, las 2 copias de Made of Rage, Energy y las 2 copias de Organic Steel para darle el recurso .
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Las 2 copias de The Power of Protection junto a Nightcrawler, Polaris, las 3 copias de Hard Knocks, las 3 copias de Hard Knocks y las 3 copias de Anticipated Attack.
Evolución:
Las siguientes cartas fueron descartadas por las siguientes razones:
- Invulnerability, aunque parece ir muy bien con este mazo, personalmente lo encuentro muy caro para 3 recursos. Será una de las únicas cartas del juego que considero inútil incluso en la dinámica adecuada.
- Deflection y Defensive Stance, obteniendo la interrupción de héroe después de perder el estado duro. Mala opción.
- Limitless Stamina, esta es una buena opción, sin embargo, quería dejar espacio para Anticipated Attack de uso menos común, aprovechando que hay muchos otros superhéroes con 14 de salud que tienen una INT o ATK base más alto que Coloso.
- Subdue, podría ser buena opción.
Modificaciones:
Gracias a Zack, fixeddice y turtles04 se descartaron las 3 copias de Ready to Rumble y se incluyeron las 3 copias de Subdue. Agregando el recurso Subdue .
19 comments |
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Oct 01, 2022 |
Oct 01, 2022El deck tiene muy buena pinta. Un único comentario ¿ready to rumble es solo por el recurso de energía? No parece una carta que case muy bien con el héroe. Seguro que hay otras cartas como barrera de energía, primer impacto, generador de campo de fuerza, tenacidad, emergencia... que tal vez le vayan mejor, aunque yo creo que usaría limitless stanmina para llenar ese hueco. Gran trabajo, un saludo! |
Oct 02, 2022Lo hablé precisamente con un amigo |
Oct 02, 2022Buenas Zack! :) No sabes el coraje que me dió al darme cuenta haber incluido Ready to Rumble sin ser una buena opción para Colossus. Efectivamente, antes que Ready to Rumble, Limitless Stamina sería precisamente mucho mejor opción. Sin embargo, yo en lo personal creo que Limitless Stamina está muy sobreusada porque logicamente es buena, pero aprovechando que otros muchos superhéroes con 14 de vida como She-Hulk, Hulk, e incluso, Valkyrie y SP/Dr sobrepasan el ATK e INT básicas de Colossus siendo mejores opciones, había pensado en intercambiar las 3 copias por Defensive Stance con recurso energía además, y/o Deflection como mejor opción para este superhéroe. Lo he modificado en la descripción anotándote, pero si consideras una opción mejor que otra me decanto por una carta u otra, ya que Deflection me gusta en el sentido de parecerme también más temática y de muy poco uso hasta ahora. |
Oct 02, 2022Unfortunately tough timing takes place before any damage dealt mitigation can be done, same problem that Groot has. You can’t “prevent 3 damage” to maintain the tough because as soon as the damage calculation is done the forced interrupt timing of Tough activates. |
Oct 02, 2022Unfortunately Defensive stance will not prevent tough from being removed. Tough is removed first :( Bummer |
Oct 02, 2022Muchas gracias chicos! :) |
Oct 02, 2022Thank you so much guys! :) @fixeddice and @turtles04. I wrote you down in the description and thanks! I thought they had changed it in the FAQ's from what I thought I read. I have modified it and exchanged it for Subdue, for not using Limitless Stamina, avoiding losing the hard state and taking advantage of the energy resource. |
Oct 04, 2022Nightcrawler has the same problem if you intend to use his ability to prevent the tough from being removed. Status cards take precedence to all other similar abilities. RRG page 29 Status Cards.
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Oct 04, 2022From the « rulings » section of all of heroes : « Do cards that have a constant ability that reduces the damage that character takes, like “Victor mancha” “wide stance” and “kree combat armor” have priority over a tough status card? And I’ve seen a ruling that you couldn’t use “aerobatic move” because it couldn’t change the game state against two “wide “stance” but say you use your basic ATK power which isn’t tied to the game state change rule like abilities are and attack for 2, do you knock off the tough status or is the damage reduced first and no damage is done so the tough remains? 2.Can you overpay for the leadership Ant-Man ally with “make the call”? We’re not sure after seeing a ruling about “moon girl” being limited to drawing 3 cards but we don’t know if its different if the card specifically references that you overpay. 3.is overkill damage from an attack or its own keyword source of damage?
What about a Tough status card and effects that cannot take damage? Like “kang’s dominion” side scheme or the “go for champions” event card? Is that different? After re-examining “Tough,” we are now ruling that if damage that would be dealt to the character is reduced to 0, Tough will remain on the character. This should be more empowering to players, but for consistency, the same will have to apply to enemies. So, that means that if “Kang’s Dominion” is in play, and Kang has Tough, he will keep Tough even if card effects would otherwise try to deal damage to him. Similarly, if “Go for Champions!” is in play, any characters with the Champion trait that have Tough will keep Tough since they cannot take damage that round. This will overturn the previous ruling made below, at least when it concerns Tough status cards. Hopefully this ruling is more intuitive than before. -Alex » The latest half of that sample is from September 22nd so it’s pretty fresh. Would it not suggest that the initial idea of the author of this deck now works ? |
Oct 04, 2022I of course meant « hall of heroes » sorry about the typo |
Oct 04, 2022Exactly |
Oct 04, 2022
I understand then that regarding tough state charts is still under review, right? |
Oct 04, 2022
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Oct 04, 2022In the FAQ's it is stated that if it is reduced to 0 through its defense it will stay tough, however it still doesn't say anything in case of an interrupt. I will try to report it and be able to confirm it. Thanks for everything! |
Oct 12, 2022
-Alex – October 6, 2022 We now have an answer ! |
Oct 15, 2022Thank you very much for the update |
Nov 21, 2022Also @nightcrawler is always useful by defending with him or other X-men ally. His response triggers out of ANY x-men character receiving dmg not only the hero. So you always can defend with Nightcrawler himself, and when hi is going to take dmg use his interrupt to return himself to your hand avoiding the dmg. Or if you have Rockslide in the deck and in play, defend with him for the retaliate and use Nightcrawler to avoid him any dmg. |
Aug 23, 2024were there any considerations for limitless stamina or unshakable? |
Totalmente de acuerdo MiguelCantillo3. El único mazo que me ha gustado de verdad de Coloso, porque fue ver el mazo de OBrian que encima tiene mazo de puntos y me pareció una puta mierda sin sentido, y encima si te fijas incluye 41 cartas cuando le sobran 25...que en fin. No caí con una Dura Leccion y la verdad que es buenísima para Coloso!