Web of Pheromones

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Spider-Woman: Spiders, Webs and Pheromones 39 28 12 2.0
Inspiration for
None yet

dafair · 7

Pheromones is clearly Spider-Woman's best card, and it may be the card in the game. It lets you avoid getting hit for a round, and then you can flip to AE since the villain is confused. There are lots of decks center around bringing back Pheromones through Black Panther or Leadership Training, but there's more to this deck than that.

When you add Ghost-Spider, Make the Call, Rapid Response and Spider-Man, you get a deck that can Stun/Confuse so much that you'll want to Bait and Switch as often as you can to clear a stun. Just so you can stun again...

With Web of Life and Destiny, you'll be bringing in as many Web-Warriors, and letting them get hit with Bait and Switch only to have them come back with Rapid Response. Since Web of Life and Destiny doesn't exhaust, that's as many cards in a round as allies that leave play. It's a dance that makes every round you play a dance of figuring out how to stun, draw cards, and leave the villain incapacitated.

The best part is this deck is also great against Steady villains, in multiplayer, and really works best solo at 43 cards. I'll outline how each will work.

Gameplay and Combos: Remember that Black Panther can pull Pheromones from the discard pile, but Ghost-Spider pulls it from your deck when she leaves play. This allows you to tutor from both the deck and discard pile. Using Rapid Response on either of these allies is amazing if you know another Pheromones is waiting.

Once you get out Web of Life and Destiny, every time Across the Spider-Verse comes up try to play 2 Web Warriors. The most optimum combination is Ghost-Spider and Spider-Man. Other good combos are Spider-UK and Spider-Man. The only one to not use is Silk since she must be played from your hand.

The key for everything is Web of Life and Destiny. Once you get that down, you can play Ghost-Spider and Spider-Man without Make the Call. Silk will also take out Shadow of the Past every time she's played out of your hand. She's why Regroup is in the deck.

Spider-Man is just ridiculous paired with Rapid Response. I've had him do 10 damage in a round and thwart for 4. Spider-UK is also fantastic with Rapid Response.

Leading Blow is always there to hep you hit 1 or 2, then either thwart for 3 or attack for 3. It's versatile and cost efficient.

43 Card Version of this deck: Since I know people really want 40 card decks, that's what I published. However, if you add Nick Fury, Leadership Training, and Defensive Training, you'll get an even better deck. Nick Fury is amazing with Make the Call, and while setting up. The two Training cards allow you to shuffle Pheromones and Bait and Switch back into the deck. Multiplayer version: In 3 and 4 player games, Regroup is king. Add two more copies of it. Also add 2 Med Team. Throw in Leadership Training and Defensive Training You'll be the MVP of your game.

Steady Villains: This decks works amazingly against Steady villains, too. You just don't want Bait and Switch as much. Replace them with What Doesn't Kill Me.

Thanos: You might not think this deck would work well against Thanos since he has Stalwart, but it does. Just ignore Pheromones, use the 43 card version, and concentrate on putting out as many allies as you can. Thwart when you need to, block with allies, and you should win.

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