Deep Thunder Thor

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

CBeidel · 18

The idea of this deck is pretty simple: stack them up then knock them down.

Have at Thee! and "Bring It!" are a match made in Asgard, and you will quickly be digging through the deck and pulling enemies from everywhere. Suddenly, with the card draw from these two abilities along with Hall of Heroes and Avenger's Mansion, your goal is to get most of your deck on the board and then cycle Lightning Strike. The final form of this strategy is playing a huge strike each turn while keeping threat and minions at zero for your other players.

Don't be afraid to flip to alter-ego to get the benefit of an extra build resource from Mjolnir or collect your +3 from Hall of Heroes. You will often have more threat removal than there is threat to remove once the game gets to its later stages. So let it stack and then cut it down with Defender of the Nine Realms and Looking for Trouble. Getting a good heal while you're down is also important, thus the inclusion of Crew Quarters and Downtime over the more powerful but less consistent (and less stick-to-the-board) Moment of Triumph. Playing Moment of Triumph with Mean Swing or Skilled Strike is super powerful, but that is its own strategy in my opinion. We're here to Raigeki.

This deck has far more build than previous Thor decks I have played, but with all the extra cards you get, you can quickly turn a big hand full of potentially situational low cost cards into permanent advantage that slims your deck. Deft Focus lowers the cost of Lightning Strike and Hammer Throw, while Team Building Exercise can let you play Mjolnir back to the board after you throw it. That seems trivial, but it will come up almost every turn once you're built.

Lastly, Hercules finally sees play. I never thought I would see the day.

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