Spider-Woman's Day Out (One Turn Kill solo deck)

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
None yet

Alduc · 999

I really enjoy One Turn kill decks. The puzzle of assembling the different pieces makes for an interesting game, and that one final turn where you blow trough both stages of a villain is so satisfying.

And Spider-Woman makes it easy. Not only does her deckbuilding flexibility makes it easier to combine the right tools, but she can get to a ridiculously high attack value just by playing cards.

So what's the end game? Three copies of Adrenaline Rush in play, a couple of allies to get more cards with Strength In Numbers, some cheap cards to play (ideally Morale Boost) and plenty of ways to ready Spider-Woman as often as necessary.

Leading Blow is a MVP in this deck. Cost zero, boost the stats by one more, and the ready will always trigger during the final turn. Ever Vigilant is much less efficient because of it's cost and the necessity to have first played a Self-Propelled Glide. However, having three copies in the deck helps trigger the OTK as quickly as possible.

Pheromones and Contaminant Immunity protects Spider-Woman while the deck sets itself up, while Clea jumps in front of as many attacks as necessary. Both if there's no pressing threat on the board, Spider-Woman can otherwise defend most of the time.

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