Card draw simulator
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Just Anger | She-Hulk Justice v1.0 | 368 | 275 | 43 | 1.0 |
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None yet |
Alexin · 205
sThis deck is about Jennifer Walters doing her best to bring justice within the system rules. However, baddies with money and contacts slip off and eventually, her anger grows too much to handle...
Now, this is the deal. Stay in alter-ego form as long as possible in order to bring your allies, support and upgrades into play, and then, release your anger. To have an early Beat Cop is essential, as it will help you to control schemes. Mockingbird and Agent Coulson will allow you to play Spycraft, which is an incredibly card to negate a killer encounter card (can be whatever). The latter ally will bring one of the Spycraft to your hand, increasing your chances to play an early one.
With annoying minions you can deal with Quake and ocassionally swapping your ID to hero form, which is not bad, it doesn´t matter you get attacked because Jennifer has a recovery of 5, and you´ll be doing nothing else while staying in alter-ego to get more cards. As soon as you have put your Focused Rage in play, you can be in hero form more often while getting as many cards as you would with Jen, and playing with punch combos and start clearing minions and damaging villain.
Now, Great Responsibility is a fantastic tool for multiplayer, but useless in solo play. While solo, I´d recommend swapping it with Impede. Note that both are resources to fuel another of your key cards: Superhuman Law Division, that is also fueled by Assess the Situation. For multiplayer, you may then swap Assess the Situation with Impede. Itr is true that increases costs (a 0 cost card for a 1 cost card), but it´s situational effect might give the edge. Impede is a hero action (and you are going to be mostly in alter-ego) while Assess the Situation can be played always and is free. Take this into account.
Let me know your feedback if you give it a shot!
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Rhino (expert): tried and found guilty