Max 2 per deck.

Hero Interrupt: When you spend this card to play a Defense event, draw 1 card.

Mutant Genesis #18.
Defensive Energy

A nifty resource card that acts like a double resource, but more efficiently pays for 1-cost cards like Side Step, Never Back Down, and Preemptive Strike. I wouldn't call it a staple since you do need to have a critical mass of Defenses - otherwise the traditional double resource cards are better - but in the Flow Like Water archetype, this is a fantastic card.

Stretch22 · 559