A NOOB'S RANDOM THOUGHTS
- For 4 ER (Effective Resources) you get a 2-use Ally and Confuse.
- Confuse is amazing. Preventing the Villain from scheming means one member of the team can get the maximum value of their Alter Ego actions/abilities/cards/hand-size without major threat consequences.
- The greater the Villain’s scheming abilities (base value, triggered abilities, encounter deck boost density), the greater the value of this Ally.
- 2 HP might seem like a weakness, but it in fact means that you get the full 4 ER’s worth of value in 1 turn (2THW/ATK + block + Confuse).
- I estimate playing her between 4 ER and 8 ER of value depending on the board state.
- I think this Ally’s value is way higher than her cost and will almost always play her if she is in hand.
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Good analysis by Francois. A couple of points to add:
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Ionichk
· 11
She's Avenger traited and her ability is
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Ionichk
· 11
'enters play' so it triggers when she's returned to play with Rapid Response or Make the Call.
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Ionichk
· 11
I agree with everything above and would like to add that Captain Marvel gets a lot of value from flipping to Alter-Ego (Draw a card, Alpha Flight Station is better in AE, Recover 4 is nice when needed) so that Confuse really helps her flip down safely to do so!
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SoloMarvelChampion
· 1673