Gamora - Stun and Confuse

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Spliff · 672

I’m not sure if this needs a huge write up, it’s pretty much in the title. There’s 6 Attack Events that stun, 1 Ally that stuns, and 3 Attack Events that confuse. 1/4 of the deck is dedicated to locking down a Villain activation.

Drop Kick, Tackle and Concussive Blow are all powerful, but a bit expensive. To that end we add a Martial Prowess to go alongside Gamora’s Keen Instincts. With all three of these running you play these cards for free, and almost never do you have to work about not having just to pay for Drop Kick.

Since this deck leverages so much , it only makes sense to get Jarnbjorn in there as well.

Round this out with cheap Allies and a bit of Down Time and you’ve got really good survivability. Did I mention all that cards that stun too?

While this deck is a bit lacking in Thwart, you get to worry about that less with the ability to Stun and mitigate Schemes by being in Hero mode. Gamora does like a good flip to use both her alter hero Action and Conditioning Room, so just make sure you use your Concussive Blow and Forward Momentum at opportune times. The Allies and Finesse will also help chip in a good bit of work here too.

Set your priority setup with the resource generators, and after that keep the Villain locked down.

2 comments

May 18, 2021 adsarf · 456

I've been working up a very similar deck to this for the last couple of days (https://marvelcdb.com/decklist/view/9805/red-stun-rising-1.0), but this is just to acknowledge that you scooped me. Didn't think to add Jarnbjorn - too focussed on card draw.

May 18, 2021 Spliff · 672

Press the Advantage is a nice build as well. Cheap and replaces itself when the enemy has a status.