What could go wrong? Encounter cards, allies and Voltron Yon

Card draw simulator

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InigoMontoya · 4716

Just theorycrafting a Voltron Yondu deck where you cane use What Could Go Wrong? every round to put allies in play, and use costly upgrades like Leader of the Guardians. Fully upgraded Yondu should hit for 6 each round, 8 with a Target Practice, and 10 if you use a Blaze of Glory.

With Last Stand and Blaze of Glory, you can use your allies last round to really pack a punch. Try it out!

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