Spider-Woman ft. Wiccan v2

Card draw simulator

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Derived from
None. Self-made deck here.
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Stretch22 · 681

Here is version 2 of my Spider-Woman deck that I posted about a week ago.

Since then I have played 6 or so games against Crossbones, 3 Heroic and 3 Expert. I lost all the heroic games, cancelled one Expert game for forgetting to reveal an Experimental Weapon when the scheme advanced and realizing too late, and won the 2 other Expert games. The deck is FUN to play, so I am motivated to tune it a little more and see what it can do.

The previous build was more all-in on the Wiccan combo with Jessica Drew's ability and included Call for Aid to help find him or Captain Marvel and 3 Inspiring Presence, which goes so well with Captain Marvel. I think it was an interesting route to try, but Inspiring Presence has such a narrow window when it is actually good, and Call for Aid was usually unnecessary (allies already out or in hand) or irrelevant (wanted to play something besides the ally that turn).

For this build, I've gone a little more conventional Leadership route adding Squirrel Girl, Hawkeye, and Make the Call. I also bumped United We Stand up to 3 copies as I've been super impressed with the card. Keeping Captain Marvel alive for another activation feels so good, and healing Wiccan isn't too bad either. Add that it's a 0 cost card to pump up Spider-Woman's stats and it is justified at 3 copies in my opinion.

As always, feel free to leave your thoughts or suggestions for improvement! I look forward to updating the deck as I continue playing and taking on different villains.

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