Card draw simulator
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None. Self-made deck here. |
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None yet |
ctsdistrict · 7
This is pretty self-explanatory.
Cheap avengers for Strength In Numbers and Earth's Mightiest Heroes. They shouldn't need to block except in dire circumstances.
Adrenaline Rush can be swapped out for Civic Duty depending on the scenario, but generally more attack is needed than thwart.
Notes:
- Adrenaline Rush is an upgrade, and can even be played in alter-ego and saved for a later turn.
- It may be tempting to flip to alter-ego regularly for Pietro Maximoff's draw and for Serval Industries, but with a "free" (and often boosted!) defend, you can spend almost the whole game in hero.
Edit: After a few more plays, the curve is hard to hit. Twice in one game I pulled 2 double resources and all 0/1 cost cards.
Notes on why this is bad in solo:
- You can't reasonably put all of your +1 upgrades into play and keep up with the villain turn. You need to specialize in one or two.
- If you try to ramp, you lose SO MUCH tempo. You give up a whole turn to have a theoretical better turn down the road, but now you're behind. Quicksilver can put out pretty consistent damage/thwart, but his max ideal turn is about 20. You'll get that only every other game unless you spend way too much time trying to set it up. (read: give up damage on other turns that would probably equal out in the end.)
- Also this silly thing: turn 1 Rhino schemes for +2 and pull Shadow of the Past and you lose... (I've had this happen twice so far.)
Recommendations for edits:
- Remove Quincarrier
- Remove Avengers Tower
- Remove Avengers Mansion
- Add Hawkeye
- Add 2x Make the Call